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  1. #1
    Player
    Celebcarca's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    29
    Character
    Celeb Carca
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Nooooo

    I disagree...WoW is cartoonish....FF has always tried to be more realistic. The reality is that a sniper doesn't make a 1000 yd kill when hopping around running in circles. They have to stop and focus. I'm sure William Tell didn't shoot the apple from someone's head while jumping around, running in circles. The fact of the matter is this, if you paid attention, you would have a rough idea of the mob's TP. The mob uses his special moves when they have TP. Plain and simple. Now, how about your use your "restrictive moves" after his? Why not learn to play the game instead of SE dumbing it down for you? Those placement moves you whine about may be provided in the context of party play and if you are doing your job correctly (managing aggro, etc), an archer shouldn't have hate. FF doesn't allow you to spam buttons without consequence. It is a different game. IF you are soloing, maybe you should look at other skills. I hated WoW and left it because I wanted the feeling of teamwork that is required to accomplish things like CoP in FFXI. If WoW was perfect, please go back...If not, why did you come to FF? Now, if WoW wasn't perfect, why then must this game follow its imperfection? Face it, a larger percentage of the population likes WoW because a larger percentage of the population are unthinking sheep. Don't talk to me about what WoW requires, I ran a raiding guild and WoW requires nil skill for people to get uber gear. In addition, WoW was not popular because it was the first game that allowed you to run around and spam abilities.

    This is much more about the PvP whining that is institutionalized now in WoW. The same people who whine about not being able to jump. Let me tell you, people in plate and chain armor don't do much jumping and if so, they will definitely tire before the end of the fight and probably end up dinner in a can.

    If a mage is casting an ancient magic that requires all his focus, he should have to stand still. A marauder mustering all his strength for that lethal blow is not going to get it done by running around. Matter of fact, if he is not completely balanced, his movement would cause him to deal a less than effective blow. That is why we have auto-attack.

    Now, to me the compromise would be this. If they take away the movement restriction then in its place they reduce the effectiveness of your skill.

    If you are partying and the mob moves from the tank, it is the party's failure to control emnity that is at fault. Mages in FFXI could not go around blasting ancient magics without drawing hate. They had to learn when and where to use them.

    If you are honestly saying that FFXI did not require attention to location, you're dead wrong. The role of the bard was nothing but location. The role of the THF and offtank---nothing but location. I am guessing that in FFXI you played a pure dmg dealer and never had to worry about these problems because A.) You did not get far enough in the game to get booted from a party for failing to recognize this or B.) You played with people that were good enough to compensate for your inablilty.

    From what I see, this game requires FAR LESS of it than FFXI did.
    (2)
    Last edited by Celebcarca; 09-14-2011 at 12:59 PM. Reason: lol...spelling