You are basically skill capping your own game at a very low level by putting animations on skills that lock your character in place.

Shoot an arrow and a monster starts to breath fire? Tough luck buddy, you're getting hit when you're spamming your move button.

This literally keeps the game at a state where no matter what you add to the game, the game will always be limited to its own engine, when a simple release of the lock would make it completely undone (why world of warcraft is so popular... it was the first game to do this).

Also some new animations COULD be nice. I mean, you made the game look pretty much perfect (except for copy pasted terrain but thats different) with character models looking really nice and the scenery too, but you gave every race the same animation for everything? Why? Why would you do that when you put so much time into characters and environment before basic game play mechanics.

But I digress, removing animation locking is a great start to make your game popular. Most people do not want to play an MMO where they cast an ability and have to wait 4 seconds to move again while your character does it copy pasted animation at the speed of smell.