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  1. #11
    Player
    Cexikitin's Avatar
    Join Date
    May 2015
    Posts
    3
    Character
    The Cexikitin
    World
    Sargatanas
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Chibilidawg View Post

    Also, I must be honest... I'm very disappointed & sad that NIN will be receiving positionals on its rotations. Please reconsider.

    If I wanted to play that style, I would play MNK (or to a lesser extent, lolDRG). NIN's unique design paradigm & approach is what drew me to the Job & I've mained it since.

    Adding positionals will take away from the spirit of what makes NIN special & positively exciting for many.

    Find a different way to introduce a new level of challenge to the Job if you must... just... not positionals, please I beg you.

    Anything else besides the adding of positionals... retain the spirit of what makes NIN special & set apart.
    This so much. If I wanted to play DDR then I would play MNK or DRG,
    (5)

  2. #12
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cexikitin View Post
    This so much. If I wanted to play DDR then I would play MNK or DRG,
    Exactly. Too much Job homogenization.
    (5)

  3. #13
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Yeah... I honestly switched to ninja with 2.4 because positioning is hard on my bad wrist after an hour of play. I don't have that problem with ninja at all, but monk is just brutal, and sometimes I can't even play the following day. I hope whatever skills receive positions won't be too extreme, or I'll probably just have to blm for life or something. :/
    (3)

  4. #14
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    sadly even if we make a plea now, it will not change anything, they are too close of the release for take this out. but we can ask them to work on the jobs for take them out in a later patch. the positional is a bad idea, leave the jobs out of this... it was not needed!
    (4)

  5. #15
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    I support this plea 100%.
    (6)

  6. #16
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I main MNK so positionals don't seem bad to me, but they can be annoying when things get chaotic. Likely they'll just be lowering the potency of certain skills a bit and giving them positional bonuses so you do more DPS than now if you hit the positionals (and a bit less if not).

    The mudra lag is a tougher nut though. It's really just lag in general, but mudras have such short cooldowns that it highlights whatever lag you may be experiencing. The reason it exists is that essentially everything you're doing outside of certain menus is server side. Everything gets confirmed with the server before it actually happens. Maybe they could find a way to allow the client to confirm mudras and allow the effect to take place before the server side confirmation. I really don't know what that would entail, but of course the reason for it not being like that already is that the player can alter the client and cheat if the client is in charge. Maybe for just mudras it wouldn't create exploits, but I really don't know.
    (0)

  7. #17
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Chibilidawg View Post
    Also, I must be honest... I'm very disappointed & sad that NIN will be receiving positionals on its rotations. Please reconsider.
    Read your whole OP, but have to say here as i just said in another thread, we have positionals in our rotations now(or should >.>) and it is going to take SE looking at data from actual players using the new actions for a bit before they even consider adjusting them. Really not seeing a small subset of players(and let's be real, how many players actually take the time to come to this forum with any real frequency in relation to the actual playerbase?) asking for fixes to things that are a month away from live release still doing anything other than...well honestly i don't see what it will accomplish.
    (1)

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Oce View Post
    They seem to be making all classes very similar. White mage and Scholar are getting abilities that are similar to each other, bard is being encouraged to "sit still" for more damage, smn is going to be getting "stacks". They appear to be leaning away from the "unique niches" of individual jobs and going for a more "what FLAVOUR of ranged dps / melee dps / healing / tanking would you like?".
    Kind of. Niche design was not the goal of the developers (at least, not niche like you'd see in a game like FF Tactics). Generally you'd have "X class does damage through nukes, Y class does damage through DoTs, both generate the same DPS assuming equal gear and skill". In the case of melee DPS, it'd be "class X deals damage with hard hitting attacks and jumps, class Y deals damage through quick and constant attacks, both generate the same DPS assuming equal gear and skill".

    Yes, they do seem to be stepping away from this by spreading the same mechanics and secondary resources around (stances and stacks being given out like candy). And yes, it is somewhat frustrating. I'll give the OP my support as well.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Yuri_Hyuga View Post
    Exactly. Too much Job homogenization.
    Maybe if they had similar mechanics, abilities, strengths and weakness....

    As a NIN main I'm not really fond of the idea of having to have positionals (I'll deal but still not fond) but nothing about having positionals added screams job homogenization to me.
    (0)

  10. #20
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by SDaemon View Post
    Maybe if they had similar mechanics, abilities, strengths and weakness....

    As a NIN main I'm not really fond of the idea of having to have positionals (I'll deal but still not fond) but nothing about having positionals added screams job homogenization to me.
    Adding positionals to a job in which play difficulty and distinctive style do not entail positionals being the primary difficulty is homogenization of the job.

    It would be the same as if MNK's forms were made to be used similar to mudras, and were suddenly changed to be required to be used manually rather than changing automatically. Or if GL stacks did not stack automatically. Then MNK would be strolling towards the playstyle that NIN has.

    NIN is a class about managing multiple timers and buffs/debuffs at the same time, MNK is a class about maximizing positionals for higher DPS. NIN's old skills being changed to require positioning for maximum DPS is making the job much more like MNK, except with the added downsides of possibly higher difficulty, and definitely lower DPS.
    (1)
    Last edited by Adire; 05-23-2015 at 03:11 PM.

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