Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 88

Hybrid View

  1. #1
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    [plea] please fix Mudra Lag first, plus please reconsider added positionals for NIN

    Like the title says, imposing more depth to the NIN prior to fixing Mudra Lag is not good, IMHO.

    Also, I must be honest... I'm very disappointed & sad that NIN will be receiving positionals on its rotations. Please reconsider.

    I've mained MNK since 1.0~ until NIN's release... I enjoyed heavy positioning for a long time. I loved when you released NIN with the idea that the Job's complexity wouldn't lie in positioning but elsewhere (moreso on skillful execution/timing of CD's/Mudra's/Weaponskills).

    To me, that was a very clever design & niche which the impression was made in my belief that it was a core design-paradigm & would remain. However, now you're telling us this isn't the case which frustrates me sadly.

    If I wanted to play that style, I would play MNK (or to a lesser extent, lolDRG). NIN's unique design paradigm & approach is what drew me to the Job & I've mained it since.

    Adding positionals will take away from the spirit of what makes NIN special & positively exciting for many.

    Unfortunately, I (and it seems like a fair # of others; read: "RIP NIN") will retire NIN indefinitely if those changes go through (this is not a threat, just a bummer reality for me which I think will be helpful for based Yoshi to witness, as others too may share this depressing sentiment).

    I think you could come up with something more clever & interesting than slapping on some positionals & homogenizing the Jobs further. Please keep that fresh aspect of NIN you set it apart with & founded it upon... I'm begging you.

    Find a different way to introduce a new level of challenge to the Job if you must... just... not positionals, please I beg you.

    Maybe something like a fourth Mudra instead with even more Upkeep or a system to need to actively be switching poison-stances to stay on top of DPS (like each will apply a diff. DE debuff or something + another difference as well so you want to cycle through intelligently, etc.).

    Anything else besides the adding of positionals... retain the spirit of what makes NIN special & set apart.

    Please, more creativity--not shoehorning in positionals for whatever reason you might have to do so.

    And make Mudra Lag TOP PRIORITY, along with Chocobo during Queue, lightening of GC PVP Restrictions (a "fill queue" for solo to full-party; many players just want to ally with whomever they please & to have reduced queues, this would effectively solve both), & Sharing Household (with any friends we choose, NOT merely Eternal Bond Partner).

    Thank you for the consideration, based Yoshida-san.

    Sincerely,

    A concerned & passionate NIN Main who wishes to stay one.
    (40)
    Last edited by Chibilidawg; 05-23-2015 at 12:20 AM.

  2. #2
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    I concur.

    I like you, fell in love with NIN for its unique design & separation from positional game-play.

    These changes are the wrong direction for the Job, in my opinion, and really diminish what makes it so cool.

    A fourth Mudra with a few new combinations (how many could that be?) would be radical... just what the Job needs.

    I also agree that a reason to toggle between poisons mid-combat would be awesome... the bonus effects really don't give a ton of incentive to juggle them.
    (8)

  3. #3
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    A) You don't understand the nature of the new positionals yet. You really don't know what the changes are. Dragoon has positionals still but they don't effect the class much not to do them ever since they changes how they worked. So lets not jump to conclusions that you don't have the information to support.

    B) They've already said they can't fix the mudra lag. It's an internet/computer hardware issue with how computers send packets especially since everything in this game must be confirmed by the server before it activates. It's impossible for them to do anything about it without fundamentally changing how the class works, or how the game fundamentally works with it's client-server architecture.

    They did say they were looking into possible fixes, but don't get your hopes up for any short term solutions. The xpac is coming next month. Obviously new skills and traits will arrive regardless of any realistic, if even possible, fixes to mudras.

    Lastly, try to remember that all classes are changing. Not just Ninja. Change is inevitable. You must find a way to deal with it.
    (3)

  4. #4
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tiggy View Post
    A) You don't understand the nature of the new positionals yet...
    B) They've already said they can't fix the mudra lag...

    They did say they were looking into possible fixes...

    Change is inevitable. You must find a way to deal with it...
    1) Doesn't matter. Positionals are positionals, it's the sheer fact/principle that more are being added. Please understand his context.

    2) "they can't fix...," "looking into possible fixes...," contradict much?

    3) Change will happen, doesn't mean I can't express certain changes that I dislike or think are shifting in a poor direction.
    (14)

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Yuri_Hyuga View Post
    1) Doesn't matter. Positionals are positionals, it's the sheer fact/principle that more are being added. Please understand his context.
    Yes, context of the move absolutely matters. The fact you don't seem to understand that only shows how poorly you've thought this situation through.

    Quote Originally Posted by Yuri_Hyuga View Post
    2) "they can't fix...," "looking into possible fixes...," contradict much?
    Their words not mine. They said they can't fix the internet protocols that are the problem. The possible fixes were based around changing the moves in a more fundamental way to how they work. So it doesn't contradict at all. Also, it was their words not mine. So please try to remember you're assault on me achieves nothing when I'm just telling you what they said.

    Quote Originally Posted by Yuri_Hyuga View Post
    3) Change will happen, doesn't mean I can't express certain changes that I dislike or think are shifting in a poor direction.
    Expressing concerns are fine, but that the demands that people are making go far beyond expressing concern and that much comes across as just ignorant entitlement.
    Let the game come out. See how it actually plays. Nothing is going to change in development now anyway. It's a month away from release and people haven't even touched the class. As far as they are concerned you guys, and this is true, literally have no idea what you're talking about.
    (1)

  6. #6
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tiggy View Post
    ...the fact you don't seem to understand that only shows how poorly you've thought this situation through...

    ...*your* assault on me...

    ...ignorant entitlement.

    ...literally have no idea what you're talking about...
    I'm done with you. I've seen people complain about your toxicity on the forum before but wow.

    Judging my comprehension & remarking that I've poorly thought this out. Really? Also, my "assault" on you...?

    I'm not even mad, just sad how badly you belittle & demean people. Doesn't matter though really, I won't be responding any further to you.

    Good luck to you in the future.


    Quote Originally Posted by Aethaeryn View Post
    This isn't a 'knee-jerk reaction thread' at all. This is a thread with people explaining why they really don't want positionals added to ninja, and requesting that SE fix the mudra problem that a majority of players deal with. "Every job is changing, get over it." is a non-argument.
    Thanks Aethaeryn, that's exactly what this thread is.
    (3)
    Last edited by Yuri_Hyuga; 05-24-2015 at 05:50 AM.

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    A) You don't understand the nature of the new positionals yet. You really don't know what the changes are. Dragoon has positionals still but they don't effect the class much not to do them ever since they changes how they worked. So lets not jump to conclusions that you don't have the information to support.

    B) They've already said they can't fix the mudra lag. It's an internet/computer hardware issue with how computers send packets especially since everything in this game must be confirmed by the server before it activates. It's impossible for them to do anything about it without fundamentally changing how the class works, or how the game fundamentally works with it's client-server architecture.

    They did say they were looking into possible fixes, but don't get your hopes up for any short term solutions. The xpac is coming next month. Obviously new skills and traits will arrive regardless of any realistic, if even possible, fixes to mudras.

    Lastly, try to remember that all classes are changing. Not just Ninja. Change is inevitable. You must find a way to deal with it.
    We know that we don't appreciate the changes and that they fly in the face of why some people chose NIN in the first place.
    (11)
    Last edited by Kallera; 05-23-2015 at 04:37 AM.

  8. #8
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    To combat the mudra lag they could impose a quest which will mean you will be able to cast huton without performing the combo, however it will still take 1.5secs to cast and cannot be interrupted.

    Quest would require Huton etc Being casted 1000 times manually in order to unlock the ability

    Only in combat would count, I believe Bruce Lee said in order to master something you must do it 10000 times that's a bit much tho xD
    (3)
    Last edited by Stupiduglytaru; 05-23-2015 at 05:18 AM.

  9. #9
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    NIN could feel like one of the most buttery smooth jobs available, but instead it's the most un-enjoyably clunky. I don't know what it's going to take to fix it, but the mudra lag completely kills this job for many people, including myself. Make this your top priority SE, not making the job even clunkier via positionals.
    (3)

  10. #10
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I'd say I don't know how they could fix the mudra lag (and I don't) but I recall when ninja came out I had no mudra lag ever. But then after a patch (cant remember if it was the 2.45 or 2.5 patch, think it was 2.45) suddenly I had mudra lag ever since, and so did many other people who said they never had it before that. Seems odd our connections all just randomly cause us to lag at the same point, obviously something was changed. Maybe that change was something to fix something else that can't be reverted so that's understandable, but it shows there was a way once that the lag didn't exist in the way it is now.

    As it is currently, I use the shuriken ninjutsu instead of raiton (since the raiton nerf) despite being weaker, since the added cooldown length I have to wait for to avoid the lag (and the chance of messing it up entirely if I try to go too fast) I might as well do a one sign ninjutsu then a weaponskill. Trying to do anything with a longer combination is a huge pain in the butt because it takes time out of my dps since I cant do it as fast as others that dont get lag, and I quite often end up messing up huton, suiton, doton, in mid battle thanks to mudra lag.

    Positionals aren't the end of the world, and I'm glad for whatever ability it is that will let us extend huton duration, but this job which has been my main since it came out, is gradually just becoming more and more of an annoyance to play. Im not going to retire it permanently when Heavensward is out or anything like that, but I'll definitely be trying out other jobs. (Depending on the amount of positionals, I might as well go back to monk anyway if I wanted to deal with that)
    (2)

Page 1 of 7 1 2 3 ... LastLast