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  1. #27
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Laraul View Post
    This readout does not tell me the full story! I suggest perhaps you should rely on something other than Open Hardware Monitor!
    In my video test I used RivaTuner overlay to show CPU usage. There is one core that's 80-100% usage when GPU is not fully utilized. I had HT disabled on my 6 core CPU. With more cores you have the more that it is apparent that one thread has very high CPU usage, since other threads are distributed on the extra cores.

    A long time ago during I ran some tests against original benchmark with cores disabled and found that more than 4 cores hardly increase overall score and minimum frame-rate.


    Clock speed however did increase the minimum frame-rate


    It's most likely an API issue, DX11 will alleviate the problem to a certain amount.


    This article simplifies how the APIs work:
    http://www.littletinyfrogs.com/artic...oversimplified

    To to summarize:

    DirectX 11: Your CPU communicates to the GPU 1 core to 1 core at a time. It is still a big boost over DirectX 9 where only 1 dedicated thread was allowed to talk to the GPU but it’s still only scratching the surface.

    DirectX 12: Every core can talk to the GPU at the same time and, depending on the driver, I could theoretically start taking control and talking to all those cores.

    That’s basically the difference. Oversimplified to be sure but it’s why everyone is so excited about this.
    (0)
    Last edited by Pseudopsia; 05-29-2015 at 12:05 AM.