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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I think I'd rather see Medica and Cure II (->Physic II) stay on WHM. That's not to say that I don't want SCH to have decent raw AoE healing (thought I would prefer it to be limited to cooldowns, as per Whispering Dawn at shorter CDs), but I don't want them to simply stance-swap to WHM and drop all job-synergy in favor of being 'well (completely) rounded'. I feel the burst healing of Emergency Tactics would be better served through a more creative use of detonating Galvanize itself (e.g. an Adloquiem critting for 2k would provide 4k shielding, which can be detonated for a crit of 6k). There's so much SCH could do to play around more with what it already has; I don't see why it needs to combine healer jobs to function well. (With the addition of Aero III, WHM AoE dps will even further outstrip SCH's. Does that mean they'll then have to get Holy as well, or can we start applying reflective shielding or whatnot, something that has both raw damage and utility in a uniquely SCH-like manner?)

    Also, Deployment Tactics seems a bit too powerful for the moment, and would, in the end, likely only turn Adloquiem into a shieldy Cure III or an in-combat untraited Stoneskin II (be sure to pick the highest [+Healing_Received] target for the origin!).

    Sidenote: Is there any point to the damn WHM HoT-Soil? Just to stack with Medica II and hope the entire fight can fit inside of it?

    Just some ideas of what you could do with Galvanize via new abilities, using either CDs or Aetherflow stacks:
    - For burst healing - as above, just 1) prevents the shield from going to waste, 2) can double-crit by critting from already-crit shields.
    - Damage reflection - probably more useful for dungeon speed-run tank-grabs than for real AoE dps, but might do a decent bit depending on how it's done. For one, the 'reflect' property could either have mitigation of its own (reflected damage is not first taken) or solely counteroffensive (absorbed damage duplicated against attacker). Additionally, it could continue reflecting a percent of entire attacks for as long as the shield remains (you absorb only 50 damage of a death sentence via a wounded Galvanize, but still reflect damage equal to 20% of that attack too) or only as much as is absorbed (would reflect whatever percentile of only that 50 remaining shield HP).
    - Blow the Galvanize up for AoE damage - probably no Succor application; use is fairly obvious. Could also, instead of consuming the Adloquiem, simply pulse a percent of the shield strength (or amount of shield health lost) as damage, either as a single nuke based or recalculating and re-ticking every second or two for up to some duration.
    - Use the Galvanize as some manner of beacon/battery/casting node/whatever. - Let your imagination do with it as you like.
    (1)
    Last edited by Shurrikhan; 05-22-2015 at 05:16 PM.

  2. #2
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Also, Deployment Tactics seems a bit too powerful for the moment, and would, in the end, likely only turn Adloquiem into a shieldy Cure III.
    I think the effect of it only refers to spreading the shield from Adloquium to nearby players, not the actual healing, since that takes place when the spell is cast while I'm guessing Deployment Tactics works like Bane but on beneficial effects. I too wasn't sure though, which is why in my post above I put "heal/shielding". Still, the more I think on it, the more likely this seems to be the case. Otherwise why announce a new AoE healing spell as well?
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gamer3427 View Post
    I think the effect of it only refers to spreading the shield from Adloquium to nearby players, not the actual healing, since that takes place when the spell is cast while I'm guessing Deployment Tactics works like Bane but on beneficial effects. I too wasn't sure though, which is why in my post above I put "heal/shielding". Still, the more I think on it, the more likely this seems to be the case. Otherwise why announce a new AoE healing spell as well?
    Even then, all you'd need to do is target a Convalescence-Warrior (+40% yay) to an easy 2k shielding on the whole party, 3k if crit. The other strange thing is that it's basically the same as Sacred Prism (1.0) + Stoneskin. I'll admit I'm more fond of this than that, but both seem kind of awkward. Basically a double-strength Succor if the party stacks, once per <CD>.
    The Eye for an Eye effect seems both reasonable and... lackluster. Basically just asks your tanks to be in range of each other each time the SCH, rather than the SMN, AST, BLM, or WHM, would cast EfaE. No one else, hopefully, will be under fire from enemy attacks long enough to proc it.
    (0)
    Last edited by Shurrikhan; 05-22-2015 at 05:03 PM.