The worst part is that players who turn up their noses at Coil would never notice the issue since accuracy requirements outside of end game tend to be very low.
I'm betting on the spell being auto-hit simply because SE might be pressured to address healer accuracy issues if the general population started noticing their shiny new spell whiffing on this new, supposedly more challenging open world content in Heavensward. Less work for them just to waive the hit check unless they already have plans to give healers the choice of quest/drop gear with accuracy as a legit secondary.
I don't do Coil myself but I understand some of the issues people have in it. I don't "turn my nose up" at it, I just have personal reasons for not doing it. But yeah, I understand what you mean.
I could see that. Since they are trying to address issues with the game, that'd be a good place to help healers in end-game content.
Yeah, I was thinking more of the people who jump out of the woodwork whenever a thread about Coil pops up in General Discussion and start in with how universally terrible raiding is and how they wouldn't want to do it anyway, usually before anyone has actually accused them of being filthy casuals. Off-topic, but I wish more people realized that Coil can be a "casual" activity; hell, I know people who are more hardcore about pony farming....
Well, there's one "casual" encounter where healers can't naturally reach the accuracy cap: Shiva Extreme. And you can only get remotely close by capping your accuracy on a zodiac/zeta weapon. With just dreadwyrm/ironworks you're a good 70 points of accuracy under cap.
Good point; forgot about Shiva EX. I guess we'll see what happens.Well, there's one "casual" encounter where healers can't naturally reach the accuracy cap: Shiva Extreme. And you can only get remotely close by capping your accuracy on a zodiac/zeta weapon. With just dreadwyrm/ironworks you're a good 70 points of accuracy under cap.
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