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  1. #1
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by VanilleFang View Post
    I can't see them ever adding a bonus to MP regen through Cleric Stance. This would reinforce some people to stick to Cleric Stance when healing is needed, and may cause people to activate Cleric Stance at horrible times. I know it would require some timing and good WHMs would be fine, but I don't think healers should be required to DPS to regain MP.
    Alternatively they could just patch it up like they did with Blood for Blood:
    Blood for blood (without trait) increases outgoing damage by 10%, but also incoming damage by 25%
    Traited blood for blood increases outgoing damage by 30% and incoming damage by 15%.

    If this would apply to cleric's stance: Cleric's Stance trait could remove the 20% healing reduction penalty. While not overly powerful or useful at all, your healing would be less crippled at least.
    There's also the possibility they'll just remove the int/mnd swap completely and just level it - Be it halfway or the highest number. Remember that new spell they mentioned in the live letter where you'd deal damage and heal at the same time? With how cleric's stance works it'll be either:
    good damage, bad healing (cleric's stance on)
    or
    bad damage, good healing (cleric's stance off)

    Or they could just trait proshell that it'll be more potent compared to a cross classed one. 20% perhaps? Rather than the default 15%. There's a lot of possibilities, that's for sure :P
    (1)

  2. #2
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyrica_Ashtine View Post
    Alternatively they could just patch it up like they did with Blood for Blood:
    Blood for blood (without trait) increases outgoing damage by 10%, but also incoming damage by 25%
    Traited blood for blood increases outgoing damage by 30% and incoming damage by 15%.

    If this would apply to cleric's stance: Cleric's Stance trait could remove the 20% healing reduction penalty. While not overly powerful or useful at all, your healing would be less crippled at least.
    I actually really like this idea. While it wouldn't be huge, since INT and MND are swapped anyways, removal of the 20% reduction to healing would further support WHM being the "pure" healer.
    (0)