They could make all of the classes godly, make it fit the lore, make every adventurer be able to do exactly what we want in the storyline, add in all the features people ask for, all perfectly.. someone somewhere would /still/ find something to complain about
"Its too perfect! They spend so much time bowing to what people want that now i can't find stuff to complain about! DX -complains about not being able to complain-" <---The Internet
That's the issue I have with Summoner on a fundamental level. Rather than making it about rotating the pets (give each a rotation, split their recasts (currently they're shared for no reason), give Summoner the means to actually switch Egi mid-battle (swiftcast II/make the summoning action do something worthwhile for the cast time), they've opted to make it about a single pet which you summon at the start of battle and should last you the whole fight. Not a whole lot of summoning going on for a Job called Summoner...
I mean, Scholar will be sacrificing its fairy, meaning it'll have to resummon it. Machinist they suggested will benefit from alternating pet. Both Jobs do 100% or more summoning than Summoner. The issue I have with Summoner is the same issue I'd have with Dragoon if it had no Jumps, the same issue I'd have with Ninja if it had Ninjutsu. From day one my issue with Summoner has been the lack of actual summoning, what they had I figured was OK assuming they build upon it later with more pets, but rather than doing that they're going backwards; Fully embracing the one Egi to rule them all mentality and seemingly opting for a pet Glamour system instead (unless those comments were jokes).
Honestly, I might be coming around to the changes. It sounded like they were making the Jobs too similar, but looking over what they actually said I'm at least somewhat interested in Scholar again. Scholar I think lacks any sense of tactical play currently (do I use Aetherflow on Sacred Soil or Lustrate, that's it...) and instead was just a hastily thrown together pet Job, branching it off Arcanist really made the Job suffer IMO, since they needed to turn it from DPS to healer in 20 levels... When I compare it to XIs Scholar (no I don't want a repeat of that) which had a plethora of Stratagems to choose from to enhance spells, XIVs just seems lacking. Luckily they seem to be expanding upon that tactician role more with the new skills, so maybe I spoke too soon.
Last edited by Nalien; 05-22-2015 at 07:02 PM.
false hope. it's good to have realistic expectations of what the game will actually be like, not what you want to imagine.I'll admit I have some doom and gloom myself. I wanted Chi Blast on Monk (along with several other changes) and there was no mention of a ranged attack at all.
Every player has their own expectations about which way the game direction should be going, and it's quite easy to feel let down when things don't go your way.
It should be a blessing that we get sneak previews like this. It's not a good thing for some people though. I think some people would be better off not hearing about any of the changes in advance at all.
"Try it before you knock it" is a fair argument. We do have to wait and see. It's less than a month away, but that is going to be a month of hell for some people eagerly awaiting this!
as they say.. some people just wanna see the world burn :PThey could make all of the classes godly, make it fit the lore, make every adventurer be able to do exactly what we want in the storyline, add in all the features people ask for, all perfectly.. someone somewhere would /still/ find something to complain about
"Its too perfect! They spend so much time bowing to what people want that now i can't find stuff to complain about! DX -complains about not being able to complain-" <---The Internet
Zana Lyehga @ level 25 still has Hundred Fists but we got ours taken away. Good times. More oversight please.I'll admit I have some doom and gloom myself. I wanted Chi Blast on Monk (along with several other changes) and there was no mention of a ranged attack at all.
Every player has their own expectations about which way the game direction should be going, and it's quite easy to feel let down when things don't go your way.
It should be a blessing that we get sneak previews like this. It's not a good thing for some people though. I think some people would be better off not hearing about any of the changes in advance at all.
"Try it before you knock it" is a fair argument. We do have to wait and see. It's less than a month away, but that is going to be a month of hell for some people eagerly awaiting this!
Last edited by Amatsuhira; 05-22-2015 at 06:57 PM. Reason: spelling
Because SE has a history doing the exact opposite of what people want with new classes/skills.
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