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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    We need Open World Bosses + Locked Encounters.

    We need hard areas, Open world dungeons. The games world is way too easy and pretty much too safe. For such a dangerous world, I literally feel no threat walking around the world. Isn't the world of Final Fantasy suppost to be interesting, dangerous? I don't think so, it is a total joke.

    Introduce Locked Encounters
    Locked Encounters means outside players cannot heal or damage the boss you are attacking until everyone from that group is slain or dies.

    Introduce Mobs that cannot be Zerged.
    If you challenge a mob with more then what is required, it will either wipe your group quickly depending on the mob or you can kill it: You just will not get anything from it, no chest, no nothing. Make it so mobs if you challenge them with more then what is required get super buffed, or call for help.

    "Ah! A challenge worthy of me!"
    "There are too many! Help! (calls entire zone.)"

    Introduce Challenging Solo bosses around the world, which can be soloed by some classes or 3 manned.

    And furthermore, give zones wandering non-boss NPCs and more interesting mechanics like getting stronger the more they have attacking a player, debuffing players or sending them away to actidently pull more, knock backing players into other npcs. Ect ect.

    This world is rotting, it ... needs more challenge!
    (1)

  2. #2
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    i agree we need world bosses that cant be zerged.. but dont agree on the lockout part espiecally if the respawn rates are predictable.. just gives 1 group who killed it previously the upper hand n monopolise its drops.. cause world bosses without drops arent worth killing lol
    (0)

  3. #3
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    What's the point of Solo challenges, if you can 3 man them?
    What's the point of Open World bosses if they're restricted to a specific amount of people? Can just put them in a dungeon, raid or trial at that point.

    I'd definitely support Solo challenges, but only if they're actually for just 1 player.
    I'm all for making the open world somewhat more threatening, but I think it'd be better to just buff up the normal mobs, rather than introducing bosses that'd be no different from instanced content, considering they're capped at a certain amount of players engaging them.
    (2)