I'll believe it when I see it, but if the open world actually does become something resembling dangerous then that will be very good for the game. It's pretty dumb that I can pretty much AFK in a beastman stronghold and be perfectly fine. Plus, teaming up is like the essence of MMORPGs. You already have to do it for dungeons in the main story, what's the big deal with adding a few sidequests or outdoor main scenario quests that need it?