Quote Originally Posted by Nektulos-Tuor View Post
5% Total Hardcore. (2x group encounters, to 4x group, locked.)
27% Hard, challenging, hard to kill. (1 group encounters, to 2 group encounters, locked.)
33% Easier, camped probably, but still random. (1 full group, locked)
33% Very easy, soloable even by good players! (1-3 people, locked.)
hehe, 98% eh?
Well, I know devs have already spoken about why hunt mobs don't wander around too much, but spawn locations and spawn timers are already variable. No one knows exactly when an S rank can spawn, and A ranks have an hour spawn window so people know when to start looking. The main difference between that, and what you would like, is enemies can't currently walk around that much, and that enemy territory is currently too small for them to be hidden well. Larger maps and flying mounts will probably negate each other in Heavensward.

As for rewards and locking the fights to a limited number of players... gear rewards would quickly become outdated. And if you haven't caught on yet, the player basis REALLY hates when they get locked out of credit for a kill.