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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Elim View Post
    Our current player inclusive world bosses use to crash the servers, crash peoples computers or just dc everyone on the map. I'm guessing, if we keep the same system, it's just going to happen again with new bosses. Also I personally get no joy out of mindlessly aoeing an invisible boss with 500+ players around. I don't understand how people find it fun. New bosses don't need to have a two hour spawn time(it could be less or instant), or be so hard that only a few FCs can kill them(although I'd be down for that). There just needs to be some sort of 24 hour(or so) lockout after killing it so everyone can get a slice of the pie.
    That is why having multiple and different bosses with random respawn times and locking them down so only a couple can challenge them AND making them hard is a viable option. You can also place them DEEP within a contested dungeon so players have to fight all the way down to them.

    You seriously though need to get rid of the idea that everyone should be able to challenge all bosses. It should be hard to beat them.

    However there should be different bosses that spawn everywhere! Not just one boss! 30 bosses!
    (3)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:50 AM.