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  1. #1
    Player
    Elim's Avatar
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    Sep 2013
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    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I am super happy to hear about a bit of challenge being added to open world content. The only real "open world" content that was suppose to be hard was hunting, odin and behemoth, but those are just huge zergfests. The challenge in hunting them is to be able to see them in the sea of people. Or not to crash the server.

    Hopefully, along with hard mobs, they add more difficult open world bosses that have some sort of feature that doesn't allow zergfests. Maybe they can make it so that only the group who pulls it can kill it. After someone kills the boss they should get a 24 hour debuff that doesn't allow them to challenge the boss again. This will stop people from camping the bosses 24/7, keep the kill rare(something to strive for) and make sure it's not a zergfest.
    (1)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Elim View Post
    I am super happy to hear about a bit of challenge being added to open world content. The only real "open world" content that was suppose to be hard was hunting, odin and behemoth, but those are just huge zergfests. The challenge in hunting them is to be able to see them in the sea of people. Or not to crash the server.

    Hopefully, along with hard mobs, they add more difficult open world bosses that have some sort of feature that doesn't allow zergfests. Maybe they can make it so that only the group who pulls it can kill it. After someone kills the boss they should get a 24 hour debuff that doesn't allow them to challenge the boss again. This will stop people from camping the bosses 24/7, keep the kill rare(something to strive for) and make sure it's not a zergfest.
    How about.. locking it so only a certain amount of players can challenge a boss and make it a hard fight a pug cannot faceroll?

    Making them spawn randomly around the map as well, and wander too (this means you can get adds and random mobs in the fight). With unique spawn times like fates.

    I actually hate how the current world bosses are made, I dislike zerg content. It should be about traveling around a zone fighting through mobs to get to bosses. Not zerging with hundreds of players, you should get no reward for it. Not even experience.

    Things like fates that mindlessly tell you where the action is: needs to go. There should be little to no fates in the expansion. Nothing that tells you where a boss is.
    (1)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:20 AM.

  3. #3
    Player
    Gunspec's Avatar
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    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    How about.. locking it so only a certain amount of players can challenge a boss and make it a hard fight a pug cannot faceroll?
    I actually hate how the current world bosses are made, I dislike zerg content. It should be about traveling around a zone fighting through mobs to get to bosses. Not zerging with hundreds of players, you should get no reward for it. Not even experience.
    What you would have are a bunch of groups camping a spot and "zerging" when it appears. So same deal, but only one group of eight gets anything, and the others scream and gnash their teeth. Plenty of games have done this, but most have switched. Call it casual if you want, but we have world content that benefits more than just 8 people every 2 hours. And judging from complaints about early hunt pullers, even the FFXIV system is not totally player inclusive.
    (1)

  4. #4
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gunspec View Post
    What you would have are a bunch of groups camping a spot and "zerging" when it appears. So same deal, but only one group of eight gets anything, and the others scream and gnash their teeth. Plenty of games have done this, but most have switched. Call it casual if you want, but we have world content that benefits more than just 8 people every 2 hours. And judging from complaints about early hunt pullers, even the FFXIV system is not totally player inclusive.
    That is because they spawn in one place. Bosses spawn (and should spawn) randomly across the map then wander around. They should NEVER be in one place or even one zone.

    There were mobs in EQ2 that were made NOT ABLE TO BE KILLED, Such as avatars and pumpkin headed horseman in EoF. These were fun encounters that you avoided because it meant instant death to ordinary players, you just avoided them because they were too tough for you. However a few guilds on the server could actually take on these monsters!

    I mean, people could kill them. However only 1-2 guilds on the server.

    Of course, I don't want just bosses like that. I want bosses all over the place.

    https://www.youtube.com/watch?v=R_CxnDenO20

    Although it looks like the tank was exploiting with the level 70 stone-skin boots a bit.
    (1)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:36 AM.

  5. #5
    Player
    Musashidon's Avatar
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    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    what you're asking for is impossible for ff14.

    if they drop useful gear unless they respawn instantly (and players don't just screw over other players) it would be impossible for all players to get gear with how progression works (every 6 months new gear replaces the old)

    the only other way would be to make these monsters useless and then you just have annoying strong monsters on the field bothering questing players.
    (0)

  6. #6
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Musashidon View Post
    what you're asking for is impossible for ff14.

    if they drop useful gear unless they respawn instantly (and players don't just screw over other players) it would be impossible for all players to get gear with how progression works (every 6 months new gear replaces the old)

    the only other way would be to make these monsters useless and then you just have annoying strong monsters on the field bothering questing players.
    Excuse me, what? Players are supposed to automaticly get gear now? There should be other ways to get the gear, this is just a different playstyle.

    And, in Kingdom of Sky they fixed this issue by having each island being separate things. Quests were on the main and some of the side island: Dungeon Islands were separate from quests. They also later gave contested zones a bonus, and each creature was worth 30% of a quest for experience even though they were harder to kill. Making dungeons a viable alternative to dungeons and fates. Except it has bonus experience for being contested.

    You need to think about what you say a bit: It CAN be done, and its popular. LOOK at EQ1's progression server!

    Gear should be something players should work towards, its not something they should just: "Automaticly Receive"
    (2)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:41 AM.

  7. #7
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    unless it's best exp it won't be done why do contested zone/open dungeons where i have to find some other player my lvl to do it? when i can que for a easy dungeon/ do fates for more exp.

    i get what you are saying. but this isn't eq1 lvling is super easy and fast slowing it down wouldn't keep content relevant.
    (0)

  8. #8
    Player
    Gunspec's Avatar
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    Sep 2013
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    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    You are talking about one of the most Hardcore MMOs, and how they should fit those systems PRECISELY into what is in all honesty a pretty casual MMO. It's probably not going to work. And for a game like FFXIV, which has been adding tons of amazing dungeons and boss fights in the past two years, I wouldn't want them to waste too much time on random bosses on the world map that end up unbeatable or only something elite raiders can handle.

    However, you've reminded me of my only beloved "dangerous world" moment in an mmo. The Fel Reaver, in Burning Crusade of Wow, was a giant world boss that stomped around the first zone, and pretty much instantly murdered anyone he stepped on. He didn't drop loot, didn't have a reward for killing him, and pretty much existed just to step on people who were too tunnelvisioned to notice a building sized robot slowly stomping toward them.
    (2)