Page 20 of 25 FirstFirst ... 10 18 19 20 21 22 ... LastLast
Results 191 to 200 of 244
  1. #191
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Orspeth View Post
    The hardcore "give me moar challenge" crowd are whiners in my book. The game is fine, the game is fun. RL is a challenge - I play to have fun and relax - not slog my way thru mobs for 30 mins trying to do one quest. This does not seem like a good change to me.
    This whole game is Child's Play except the last two Coils.
    People already ruined SoF. But don't worry, the mobs will probably get nerfed to the dang ground because people wanna blame their work times and not having friends and bla bla bla
    on a MMO. Surprise! It'll actually benefit you folks if you played like a team and talk for once!
    Inb4 DF for mobs in open world lmao.
    (4)

  2. #192
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Some of my funnest (and at the time aggrivating) moments in mmos were in Everquest where I would try to reach my group through a zone full of things that could kill me in one round of attacks.
    (3)

  3. #193
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jamez82 View Post
    Some of my funnest (and at the time aggrivating) moments in mmos were in Everquest where I would try to reach my group through a zone full of things that could kill me in one round of attacks.
    This x1000. We need more then just "trash" we should have entire zones/bosses/high-end loot dedicated to open world zones.
    (2)

  4. #194
    Player
    NovaWulfe's Avatar
    Join Date
    Jun 2014
    Posts
    56
    Character
    Lilith Tyrannus
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Except hunts give tangible rewards, which is the only reason people will work together. Trash mobs on the world maps give nothing.
    You know what would be awesome, IMO? The difficulty of the open world could mostly come from the beastmen strongholds, and every so often rare treasure pops in these strongholds. Players need to group up and effectively take part in an open world raid on the strongholds. This would give incentive to group up, and it would give the awesome feeling of going out and taking on an enemy base without queing in the duty finder.
    (1)

  5. #195
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mugiawara View Post
    This whole game is Child's Play except the last two Coils.
    People already ruined SoF. But don't worry, the mobs will probably get nerfed to the dang ground because people wanna blame their work times and not having friends and bla bla bla
    on a MMO. Surprise! It'll actually benefit you folks if you played like a team and talk for once!
    Inb4 DF for mobs in open world lmao.
    Child's Play? As in, the scary little doll who kills people? Creepy freaking lalafells.

    Quote Originally Posted by NovaWulfe View Post
    You know what would be awesome, IMO? The difficulty of the open world could mostly come from the beastmen strongholds, and every so often rare treasure pops in these strongholds. Players need to group up and effectively take part in an open world raid on the strongholds. This would give incentive to group up, and it would give the awesome feeling of going out and taking on an enemy base without queing in the duty finder.
    Except then you run the risk of hordes of people doing nothing but murdering beastmen as they spawn in their camps if the reward is decent. Basically the same zerg you see with hunts and fates.
    (2)
    Last edited by Gunspec; 05-23-2015 at 10:58 AM.

  6. #196
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    People also do not want to traverse a map ala FFXI where it's a pain in the ass because anything aggroing can kill you. Especially if you have to go through some laborious fight for what is essentially a dead mob that took all of your cooldowns and potions and the loot table for said mobs is garbage so you spend a lot of time getting through a map for little returns.
    Please speak for yourself and not for me. I am a "people" and I am looking forward to it. Frankly, imo, its just what the game needs.
    (3)

  7. #197
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Shared Dungeons
    These dungeons are shared by all groups who enter them. Most creatures in them are heroic and are not intended to be soloed. They are typically larger than the instanced dungeons shown in the next section.

    Wailing Caves 11-18
    Blackburrow 12-19
    Stormhold 16-30
    Fallen Gate 18-30
    Crushbone Keep 20-30
    Ruins of Varsoon 26-34
    Kaladim 30-39
    Runnyeye 31-39
    Obelisk of Lost Souls 36-48
    The Temple of Cazic-Thule 41-49
    Permafrost 45-50
    Solusek's Eye 45-52
    Klak'anon 45-55
    The Clefts of Rujark 50-57
    The Living Tombs 50-57
    The Shimmering Citadel 52-58
    The Silent City 54-60
    New Tunaria 55-65
    Sanctum of the Scaleborn 59-67
    The Forsaken City 59-67
    Palace of the Awakened 65-71
    Mistmoore Catacombs 65-71
    Castle Mistmoore 68-74
    Karnor's Castle 72-77
    Chardok 74-82
    Sebilis 76-84
    The Hole 80-90
    Kael Drakkel 90
    Skyshrine: The City of Dracur 90-95
    Sleeper's Tomb (Contested) 92-95
    High Keep: The Bloodless Incursion (Contested) 95
    Brokenskull Bay: The Pirate’s Cove (Contested) 95-98
    Ossuary of Malevolence (Contested) 99-100


    We need more of this!
    (1)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:03 AM.

  8. #198
    Player
    Potchi's Avatar
    Join Date
    Apr 2012
    Posts
    55
    Character
    Potchi Parcheep
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I will post something I posted in another topic here, just some food for thought...

    What it comes down to though is the fact that there is a great divide between the players who want the destination and those who want the journey. I will say this right now. There is nothing wrong with wanting either, it doesnt make anyone old fashioned or inferior and treat someone as such because of what they desire more is stupidity and arrogance. What I would ask of those that want the destination more though to really evaluate if the idea of socializing for a small portion of content is going to be so crippling to them that it will force them to leave the game? Is it something you can tolerate knowing that there are people who truely want this in the game and they will love having it? It's just fact that right now the game is highly tipped in the destination seekers favor? Is it truely wrong for SE to tip the scales a bit to make it a bit more balanced or is this truely intolerable to you?
    (1)

  9. #199
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I am super happy to hear about a bit of challenge being added to open world content. The only real "open world" content that was suppose to be hard was hunting, odin and behemoth, but those are just huge zergfests. The challenge in hunting them is to be able to see them in the sea of people. Or not to crash the server.

    Hopefully, along with hard mobs, they add more difficult open world bosses that have some sort of feature that doesn't allow zergfests. Maybe they can make it so that only the group who pulls it can kill it. After someone kills the boss they should get a 24 hour debuff that doesn't allow them to challenge the boss again. This will stop people from camping the bosses 24/7, keep the kill rare(something to strive for) and make sure it's not a zergfest.
    (1)

  10. #200
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Elim View Post
    I am super happy to hear about a bit of challenge being added to open world content. The only real "open world" content that was suppose to be hard was hunting, odin and behemoth, but those are just huge zergfests. The challenge in hunting them is to be able to see them in the sea of people. Or not to crash the server.

    Hopefully, along with hard mobs, they add more difficult open world bosses that have some sort of feature that doesn't allow zergfests. Maybe they can make it so that only the group who pulls it can kill it. After someone kills the boss they should get a 24 hour debuff that doesn't allow them to challenge the boss again. This will stop people from camping the bosses 24/7, keep the kill rare(something to strive for) and make sure it's not a zergfest.
    How about.. locking it so only a certain amount of players can challenge a boss and make it a hard fight a pug cannot faceroll?

    Making them spawn randomly around the map as well, and wander too (this means you can get adds and random mobs in the fight). With unique spawn times like fates.

    I actually hate how the current world bosses are made, I dislike zerg content. It should be about traveling around a zone fighting through mobs to get to bosses. Not zerging with hundreds of players, you should get no reward for it. Not even experience.

    Things like fates that mindlessly tell you where the action is: needs to go. There should be little to no fates in the expansion. Nothing that tells you where a boss is.
    (1)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:20 AM.

Page 20 of 25 FirstFirst ... 10 18 19 20 21 22 ... LastLast