Hm, I can't seem to get past this area
<Random player travels by>
"Hey! Want to group up? Since it's supposed to be hard and stuff?"
<Party invite declined>
"Hm....what about you?"
<Party invite declined>
"/fume"
Hm, I can't seem to get past this area
<Random player travels by>
"Hey! Want to group up? Since it's supposed to be hard and stuff?"
<Party invite declined>
"Hm....what about you?"
<Party invite declined>
"/fume"


Random passer by isn't even going to see your party invite because we are all marked /busy due to RMT - and I'm seriously thinking of moving /say to a tab where I don't see it![]()
Seeing how quickly people group up at random for hunts, if there is any good reason to go into these difficult areas, I have a hard time believing your scenario will be the most common scenario.
Except hunts give tangible rewards, which is the only reason people will work together. Trash mobs on the world maps give nothing.

You know what would be awesome, IMO? The difficulty of the open world could mostly come from the beastmen strongholds, and every so often rare treasure pops in these strongholds. Players need to group up and effectively take part in an open world raid on the strongholds. This would give incentive to group up, and it would give the awesome feeling of going out and taking on an enemy base without queing in the duty finder.
Am I going to have to start bolding the important parts of my posts?
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