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  1. #1
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by NovaWulfe View Post
    The point I was trying to make is that the sonic fanbase cannot decide on what makes a sonic game good. Is it just going really fast? They started making the "boost" games, like colors which lacked the awful Werehog nonsense, and people still complained. Sure, most new sonic games are trash, but what I was getting at is that the community sends mixed messages on what they want improved. Probably not the best comparison, but whatever.
    Ah. Well, just in response to that? The reason Sonic the Hedgehog games can't find a good formula is because the developers themselves simply don't know how to make good games anymore. The sonic community can tell the developers what they want forever, but Sonic Team no longer has the talent to use their own intuition, which is why all their games play like a jumbled mess of shallow concepts. It has nothing to do with "modern" or "classic" in sonic's case, Mario has altered it's formula tons of times and achieved overall success. Sega just can't design solid games anymore.


    As for Square? They clearly take input, but have their own professional intuition as developers to know when to listen and when to make the other call. Some people agree, some disagree, but in the end it has worked out very well for this game. Black Mage is a good example of this, Summoner is an extreme example, and in heavensward hopefully it'll be a good one.


    Quote Originally Posted by Cakekizy View Post
    The only thing I can think of is the raid boss birds in Plane of Fire from Everquest. They often would charm the high level that comes to help people out. The charmed high level proceeds to steamroll all the lowbies.
    Oh my god. That is hilarious.


    Quote Originally Posted by Gunspec View Post
    Oooh, yes, more challenging leves should be a thing. Combine the idea with the underutilized guildhest mission structure, but set it in the open world. THAT would be the type of content that builds community and gets people working together, not trash mobs.

    I know, right? In fact when they announced Hunts, i was fully expecting it to function like this. Instead....well, we got what people were asking for. And it's not very fun.
    (1)
    Last edited by Edellis; 05-23-2015 at 04:54 AM.

  2. #2
    Player
    NovaWulfe's Avatar
    Join Date
    Jun 2014
    Posts
    56
    Character
    Lilith Tyrannus
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Edellis View Post
    snip
    Well said, I can actually fully agree with you there.
    (0)