Results -9 to 0 of 244

Threaded View

  1. #11
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Gunspec View Post
    Also consider that there will be tons of people playing in the first few weeks, so enemies might be beefier to accommodate dozens of people swarming them. As for chocobos, maybe they have crazy powerful attacks because you aren't supposed to kill them, like when an angry chocobo casts chocobuckle in FFvII or when cuccos get angry in Legend of Zelda.
    That may be true, but then the problem arises: What happens once most people move past that zone because they outlevel it? That's what the OP was worried about, that people coming too late for the release party (e.g. people starting from scratch a couple of patches from now) will face an area empty but for the monsters beefed up to withstand the initial zergfest.

    Edit: Regarding the "chocobos may be extra tough because you shouldn't kill them"... Shouldn't they in that case have had the green "spiky" symbols, like with the Scarred Antelopes in South Shroud? AFAIK, that means "this mob, while not aggro, is tougher than most mobs of this area/level -- attack at your own risk".

    Like I said, I'm neither OMGYAY nor WTFNOOO, but I'm mildly concerned that it might go too far.
    (2)
    Last edited by Noxifer; 05-23-2015 at 04:39 AM.