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  1. #151
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by NovaWulfe View Post
    It's just like the Sonic the Hedgehog fanbase, no matter what they do with the games at this point, people will always complain.
    Well, you see, FFXIV 1.0 was ass, and Square Enix got the picture the first time people trashed their game. They then went into the mountains and returned with ARR, the saviour of their stocks and renewer of faith. The typical crybabies still moan, but this game has been nothing but complete success for fans, reviewers and newcomers alike.

    ...People have been trashing Sonic the Hedgehog for like a decade, and no matter how many times they get slayed by reviewers, they refuse to make a Sonic game that isn't trash.

    I get where you were going, but comparing any franchise to Sonic the Hedgehog at this point is like comparing it to a landfill.
    (0)
    Last edited by Edellis; 05-23-2015 at 04:18 AM.

  2. #152
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I'm glad they're making the open world more dangerous. I guess they feel they can get away with it now because you have flying mounts that can't be attacked in the air.
    (1)

  3. #153
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Noxifer View Post
    The fact that a well-geared level 60 BLM (Yoshida's lalafell -- its hp/mp kinda says 'well-geared' to me) was saying that two level 53 chocobos were too tough to aggro makes me a little worried, but I'm hoping he was just exaggerating to avoid entering combat mode and revealing too much about the new spells
    Also consider that there will be tons of people playing in the first few weeks, so enemies might be beefier to accommodate dozens of people swarming them. As for chocobos, maybe they have crazy powerful attacks because you aren't supposed to kill them, like when an angry chocobo casts chocobuckle in FFvII or when cuccos get angry in Legend of Zelda.
    (0)

  4. #154
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Edellis View Post
    Well, you see, FFXIV 1.0 was ass, and Square Enix got the picture the first time people trashed their game. They then went into the mountains and returned with ARR, the saviour of their stocks and renewer of faith. The typical crybabies still moan, but this game has been nothing but complete success for fans, reviewers and newcomers alike.
    Yes, but we only complained about enemies 10-30 levels over the level cap, not about the enemies 1-5 levels over the level cap. People who did leves at lv 47 already choosed a leve difficulty that gave them enemies around lv 52 for the good exp.
    In ARR i was shocked that the only lv 50 enemies in the open world are water spirits in only 1 place, while in the strongholds the highest enemy level is only 49.
    Then you want to level up your Chocobo with a lv 50 job and you wish that there are at least some lv 53 enemies somewhere to give your chocobo good exp (this was before the weekly challenge log).
    (1)
    Last edited by Felis; 05-23-2015 at 04:30 AM.

  5. #155
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by Nektulos-Tuor View Post
    I remember days when mobs would literally "charm" you and make them your pet in the open world for hours upon hours. Zones in these games are a complete joke and just a waste of time. I don't understand how people can call it a Final Fantasy game when the open world mobs in the older games were actually quite challenging. In this game the mobs level of difficulty is right outside the gates, you know the ones i'm talking about where one sword attack can kill one.
    When has this ever really been a thing? Honestly, older FF games were no different then they are now -- by the time i'm done with the story portion of an area, i'm steamrolling everything i encounter. Seriously, people complained about FFXII but it was one of the few Final Fantasy games where running into the wrong area just got you roflstomped, and the only one thus far to eliminate the drivel of passing through lower areas and wasting time with trash that can't even damage you anymore.

    Quote Originally Posted by Felis View Post
    Yes, but we only complained about enemies 10-30 levels over the level cap, not about the enemies 1-5 levels over the level cap.
    In ARR i was shocked that the only lv 50 enemies in the open world are water spirits in only 1 place, while in the strongholds the highest enemy level is only 49.
    I'm also no fan of how there are no enemies above Lv50 in ARR. The stronghold enemies are lv49 but clearly like level 55, they are way stronger than any other open-world mob you will encounter. Enemies in dungeons clearly range from lv 51-100 based on Ilv requirements, primals and coil bosses obviously much higher, but the game just displays 50. It's probably just a redundancy thing.


    The thing is, I don't really know what having super strong enemies open world will accomplish.

    Yeah, they'll be harder to kill...but why? They wont have any important loot on them, otherwise they'd just be farmed to death and back.

    They can't have any important currency on them, marks already do and commonly get zerged to death before some can even make it to their location.


    I can see people asking for better LEVES to take down with friends, since being encounter locked allows SE to make them far more difficult and offer much better rewards. But open world enemies? Feels outdated to me.

    In fact, i'm disappointed nobody has been asking for SE to utilize that content to give us more to do. Maybe offer 20 allowences to start a super-difficult levequest with 4-8 of your friends, that offer gear/materia/tomes. But nooooo, we keep crying for silly glorified trash mobs
    (2)
    Last edited by Edellis; 05-23-2015 at 04:32 AM.

  6. #156
    Player
    NovaWulfe's Avatar
    Join Date
    Jun 2014
    Posts
    56
    Character
    Lilith Tyrannus
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Gyson View Post
    It's almost like there's hundreds of thousands of people, all with differing opinions, choosing not to voice them on this forum until they're unhappy with something. Come, let us be boggled by this ludicrous possibility together.
    As if it means anything, I was the one who liked this post. I fully understand this, but since everybody on the internet has the right to complain about everything, then this is me exercising my right to complain about their complaining. I fully understand that you can never please anyone, but the seemingly constant negativity is why I usually stay away from forums *see post count*, it just gets to you after a while.

    Quote Originally Posted by Edellis View Post
    Well, you see, FFXIV 1.0 was ass, and Square Enix got the picture the first time people trashed their game. They then went into the mountains and returned with ARR, the saviour of their stocks and renewer of faith. The typical crybabies still moan, but this game has been nothing but complete success for fans, reviewers and newcomers alike.

    ...People have been trashing Sonic the Hedgehog for like a decade, and no matter how many times they get slayed by reviewers, they refuse to make a Sonic game that isn't trash.

    I get where you were going, but comparing any franchise to Sonic the Hedgehog at this point is like comparing it to a landfill.
    The point I was trying to make is that the sonic fanbase cannot decide on what makes a sonic game good. Is it just going really fast? They started making the "boost" games, like colors which lacked the awful Werehog nonsense, and people still complained. Sure, most new sonic games are trash, but what I was getting at is that the community sends mixed messages on what they want improved. Probably not the best comparison, but whatever.
    (1)
    Last edited by NovaWulfe; 05-23-2015 at 04:29 AM.

  7. #157
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by NovaWulfe View Post
    This forum never ceases to amaze me...

    Yoshi! We want more fights with actual mechanics! Enough of this Tank and Spank!
    *Steps of Faith*
    Yoshi! People can't learn mechanics! Please nerf, we want tank and spank!

    Yoshi! the open world is so boring! Give us a reason to actually explore with our friends, give us a sense of danger!
    "You may need to tread carefully... You may need to group up and actually talk to people..."
    Yoshi! I play games to relax and only have ten minutes to play, ain't nobody got time for grouping up in an MMO! Please nerf before it's even out, and before we even know how challenging the mobs will be! Nerf the everything!

    It's just like the Sonic the Hedgehog fanbase, no matter what they do with the games at this point, people will always complain.
    Because it's not all the same people. Some of us don't like changes proposed by other groups and vice versa.
    (0)

  8. #158
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Gunspec View Post
    Also consider that there will be tons of people playing in the first few weeks, so enemies might be beefier to accommodate dozens of people swarming them. As for chocobos, maybe they have crazy powerful attacks because you aren't supposed to kill them, like when an angry chocobo casts chocobuckle in FFvII or when cuccos get angry in Legend of Zelda.
    That may be true, but then the problem arises: What happens once most people move past that zone because they outlevel it? That's what the OP was worried about, that people coming too late for the release party (e.g. people starting from scratch a couple of patches from now) will face an area empty but for the monsters beefed up to withstand the initial zergfest.

    Edit: Regarding the "chocobos may be extra tough because you shouldn't kill them"... Shouldn't they in that case have had the green "spiky" symbols, like with the Scarred Antelopes in South Shroud? AFAIK, that means "this mob, while not aggro, is tougher than most mobs of this area/level -- attack at your own risk".

    Like I said, I'm neither OMGYAY nor WTFNOOO, but I'm mildly concerned that it might go too far.
    (2)
    Last edited by Noxifer; 05-23-2015 at 04:39 AM.

  9. #159
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Edellis View Post
    When has this ever really been a thing?
    The only thing I can think of is the raid boss birds in Plane of Fire from Everquest. They often would charm the high level that comes to help people out. The charmed high level proceeds to steamroll all the lowbies.
    (0)

  10. #160
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    So there r dreadnaughts in open world that can rotoswipe ppl? Cool cool like it
    Haha lol but then mobs would be
    Too difficult for other purposes lol
    Spirit bond parties assemble!
    (0)

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