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  1. #1
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    You have to team up and fight mobs in open world now!?
    Oh no! I have to talk to people now in a MMO.

    Not sure the problem. It's going to be the same set-up as FATE's.
    You go in PF or people will shout for help. We need this.
    This will blossom socializing in the game too. Very happy about this.
    (16)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mugiawara View Post
    You have to team up and fight mobs in open world now!?
    Oh no! I have to talk to people now in a MMO.

    Not sure the problem. It's going to be the same set-up as FATE's.
    Not really. FATE's difficulty level and mob stats adjust depending on the number of people participating. Once something stops being relevant, people will move on and those areas will be pain to do/traverse through. You're ignoring one of the key parts of human nature without thinking of the consequences to gameplay and the experience.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Nvm.
    ITT: People are scared of mobs lol.
    (2)
    Last edited by Mugiawara; 05-22-2015 at 02:45 PM.

  4. #4
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Everyone keeps citing flying as avoiding these mobs.

    In the benchmark is shows a group of adventurers flying around, then getting ganked by a giant flying whale thing.

    I don't think flying will relieve us from the aggro of the mobs in these new zones personally.
    (0)

  5. #5
    Player
    Evantide's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Evantide Darkfyre
    World
    Coeurl
    Main Class
    Paladin Lv 60
    Open world is what builds lasting friendships, and gives the game a real atmosphere. To be honest with you, queing for dungeons allows for people to become bitter and unfriendly, since they will never see you again. If everything was instanced then there would be no need to have an open world at all. I say bring it on!
    (19)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mugiawara View Post
    People hate challenge outside of Coil it looks like.
    "Challenge" as in, "you're dead if a mob so much as looks at you without someone taking hits and someone making the green bars full"? Yes, that belongs in dungeons and raids. A and S-rank hunt mobs also fall into this.
    Don't forget we'll get flying mounts so it won't be bad.
    You can't mount once you have aggro, since it counts as you being in combat.
    Maybe people should start making friends and starting FC's so they won't feel so alone.
    By 50 and so, you should have some friends or a FC to help you run through.
    Sure, let's screw over people who work irregular shifts and are usually on their own because of it. This is in spite of me having met people along my travels and being part of a decent-sized FC on my server. Having the option to group up for stuff outside of dungeons and raids is nice. Being forced to group up isn't. That's where the difference lies.
    (5)
    Last edited by Duelle; 05-22-2015 at 08:49 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    "Challenge" as in, "you're dead if a mob so much as looks at you without someone taking hits and someone making the green bars full"? Yes, that belongs in dungeons and raids. A and S-rank hunt mobs also fall into this.
    You can't mount once you have aggro, since it counts as you being in combat.
    Sure, let's screw over people who work irregular shifts and are usually on their own because of it. This is in spite of me having met people along my travels and being part of a decent-sized FC on my server. Having the option to group up for stuff outside of dungeons and raids is nice. Being forced to group up isn't. That's where the difference lies.
    Again, I'll paraphrase yoshi: "You may have to prepare to flee or fight to your best if you pull two monsters at once" and "You may want to ask for help to enter beastmen strongholds" not "You solo, you die, group up or get lost" like you seem to interperate it.
    (16)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Raeletta View Post
    Again, I'll paraphrase yoshi: "You may have to prepare to flee or fight to your best if you pull two monsters at once" and "You may want to ask for help to enter beastmen strongholds" not "You solo, you die, group up or get lost" like you seem to interperate it.
    Considering the former is generally a polite way of saying the latter (much like saying "you might want to bring a healer" means "bring a healer or you have an extremely high chance of dying"), that ain't much comfort.

    We'll see how mob scaling goes. And I'll laugh if I start seeing "nerf open world mobs" posts in about 3 months or so.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Raeletta's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    Considering the former is generally a polite way of saying the latter (much like saying "you might want to bring a healer" means "bring a healer or you have an extremely high chance of dying"), that ain't much comfort.

    We'll see how mob scaling goes. And I'll laugh if I start seeing "nerf open world mobs" posts in about 3 months or so.
    And we'll fight every step of the way. We lost the fight for Steps, but considering the ease of getting 8 morons to hit anything in range and one healer to spam aoe heals, this shouldn't be a fight we lose.
    (7)