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  1. #1
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Straight from Live Letter:

    "We have seen many comments where players felt the A Realm Reborn areas were too peaceful as the monster placement in the areas were a bit too easy; however, the monsters in Heavensward are very strong. If you encounter two or more monsters at same time, you’ll either need to fight doing your best, or be prepared to run.

    If you plan on stepping in areas such as the beastmen camps, and other dangerous areas, you’ll probably want to talk with nearby players to get through them."

    I'm with OP, I foresee problems here with forced grouping just to get from one place to another. Can you imagine something like atma's for the next grind, or gathering for that matter? I really dislike when traveling from A to B becomes a hassle personally. I avoid the Sylphlands as much as I can due to their heavy spam in this region alone.
    (26)
    Last edited by m3eansean; 05-22-2015 at 07:24 AM.

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I missed the first hour of the live letter, and just read what Yoshi said about the open world. You won't believe how giddy and hyped I am right now. So freaking excited! Thanks Yoshi-P!

    You are in dangerous lands past ARR's max levels. These zone should be difficult.
    (13)
    Last edited by Magis; 05-22-2015 at 09:07 AM.

  3. #3
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by m3eansean View Post
    Straight from Live Letter:

    "We have seen many comments where players felt the A Realm Reborn areas were too peaceful as the monster placement in the areas were a bit too easy; however, the monsters in Heavensward are very strong. If you encounter two or more monsters at same time, you’ll either need to fight doing your best, or be prepared to run.

    If you plan on stepping in areas such as the beastmen camps, and other dangerous areas, you’ll probably want to talk with nearby players to get through them."

    I'm with OP, I foresee problems here with forced grouping just to get from one place to another. Can you imagine something like atma's for the next grind, or gathering for that matter? I really dislike when traveling from A to B becomes a hassle personally. I avoid the Sylphlands as much as I can due to their heavy spam in this region alone.
    See, I STRONGLY disagree with the both of you, however I do understand where you're coming from and what you're saying. I do agree that when the currently hyped content becomes like ARR's content before it, outdated and undesired, there should be measures taken to prevent people from being gated behind barriers because no one does it anymore.

    I'll be the first to say though that anything requiring a party in the open world isn't going to mentally or physically kill you in real life, and I probably won't be the last. If anything, it creates a more dangerous, believable world, with risks and reward, and memorable experiences because each unique monster has their own ticks and personalities in the world, rather than some theme park monster that chases you for a bit on the side of the road.

    Maybe I'm biased, because I'm a former 1.0 player that adored the world back then, with the exception of the zone design of the Black Shroud, but even there the monsters had such charm and uniqueness. Anyone that remembers 1.0 treants knows exactly what I'm talking about.

    Also, to boot, I'm one of the most anti-social human beings you can possibly imagine, and even I'm thrilled about this evolution for the game, even though it technically has been done before in its lifespan.

    Also, for the record, this is NOTHING like the Sylphlands. Sylphlands aren't dangerous at level 50, they're just INCREDIBLY annoying. There's a difference between avoiding something because it's dangerous and when something's annoying. Being under-leveled doesn't count because you could do that to yourself anywhere, defeating the purpose and point of it all.
    (0)
    Last edited by Leonesaurus; 05-23-2015 at 02:55 AM.

  4. #4
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by m3eansean View Post
    If you plan on stepping in areas such as the beastmen camps, and other dangerous areas, you’ll probably want to talk with nearby players to get through them."
    I'll walk alone slowly using rogue's hide ability, thank you... No thank you...
    (0)