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  1. #1
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Honestly, I normally hate the idea of obligatory group areas in non-instanced content.

    However, they've already given us a genuinely workable form of that, with FATEs. Many CAN be soloed, but it's a slog, and people have frequent incentive to join in.

    If they actually decided to make areas of the main game world require more than one person, I think this dev team, combined with this community, could actually pull it off.
    (1)

  2. #2
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    It's not really hard to avoid mobs in the open world to be honest. I've gotten my lvl 1 alt to Revenant Toll from Grid to Coerthas route.
    (2)
    The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

  3. #3
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Just out of curiosity. How many of those scared of this rise in danger in the open world, are the same who complain of a lack in challenge? How many of those who yell "Git Gud" are are now crying foul over not being able to steam roll over content for their shinnies? This is something that
    could possibly not only extend game play, but encourage grouping/ team work to clear objectives. These could be the people you befriend, people who help you clear content you can't clear in DF. I'm all for it, it's about time small groups had more to do than just treasure maps and dungeons.
    (4)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    world becomes more dangerous and we get a way to completely bypass it with no penalty.
    I see no issue
    (0)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kyuven View Post
    world becomes more dangerous and we get a way to completely bypass it with no penalty.
    I see no issue
    i hope the new strongholds are castles or caves where u cant mount...so no fly for u! :P

    no1 miss going up in Castle Zvahl to fight the SL itself....or Castle Oztroja? hell even Delfkutt tower was awesome (the 1 time! lol thanks god for the key :P) , limbus , Sky, Nyzul isle.... fun times!

    A:wait invis is wearing off!!!! noooooo D: agroooo
    B:lol
    C:die in a safe spot please!!!
    A:.......<tractor> <can i have it ?> -_-U

    i miss dangerous dungeons , add some traps to them too (Hullbreaker isle)
    (8)
    Last edited by Warlyx; 05-22-2015 at 03:31 PM.

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Warlyx View Post
    i hope the new strongholds are castles or caves where u cant mount...so no fly for u! :P

    no1 miss going up in Castle Zvahl to fight the SL itself....or Castle Oztroja? hell even Delfkutt tower was awesome (the 1 time! lol thanks god for the key :P) , limbus , Sky, Nyzul isle.... fun times!

    A:wait invis is wearing off!!!! noooooo D: agroooo
    B:lol
    C:die in a safe spot please!!!
    A:.......<tractor> <can i have it ?> -_-U

    i miss dangerous dungeons , add some traps to them too (Hullbreaker isle)
    Well see, the thing is, we have those...they're just instanced.
    And i see no real issue with strongholds either, as it implies they're off on their own away from normal traffic.
    (0)

  7. #7
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Crescent_Dusk View Post
    snip OP
    I'm actually glad they are adding dangerous areas to the world. This is the #1 complaint people had about ARR was that compared to other MMOs, ARR's open world was not very fun. There was no feeling of danger and excitement. Zones being too small was another complaint, and now the new zones will be 2 to 5 times bigger. So adding danger to some areas makes sense. To have all of the land area in each zone be easy mode to traverse is a bad idea. Besides, even with dangerous area there is usually always a way pass the enemies if you are careful. It makes it more exciting.
    (10)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Dangerous open world is going to very fun to explore ...unless you are someone who is trying it months after it was relevant and everyone is too busy with endgame to come help you get to your objective in the middle of an enemy camp. I just hope it's not required to progress the story >_<
    (2)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Reinha View Post
    Dangerous open world is going to very fun to explore ...unless you are someone who is trying it months after it was relevant and everyone is too busy with endgame to come help you get to your objective in the middle of an enemy camp. I just hope it's not required to progress the story >_<
    Months away better equip is out with higher ilevel. If you mean lower than lv 60 then there is still the possibility to get some more levels to make it easier.
    Or just don't pull more than 1-2 enemies. Or ask your Chocobo for help. Also start to learn how sight aggro and sound aggro work.

    Quote Originally Posted by Asierid View Post
    Dunno what all the complaining is about. It will be like it is now:

    We hit max level.

    Outgear all the content.

    "Group open world" stuff becomes solo due to the gear levels.

    Enjoy. It won't be challenging at the end anyway.
    the difference is that it will not be ilevel outgeared the moment it go live (at least for the lv60 areas), but 3-6 months later.

    Quote Originally Posted by Asierid View Post
    ou missed the point where this is what the game has done every single time a new piece of content was added, the same thing will continue to happen because "it makes money". Opinions on 13 year old/dead games don't make money (Specially since 1.0 failed completely and almost made SE go bankrupt since it was SO GOOD apparently).
    Having level 45 enemies as strong as a lv 45 player and not as a lv 40 player was not the reason 1.0 failed.
    (3)
    Last edited by Felis; 05-22-2015 at 11:09 PM.

  10. #10
    Player
    Misha_Snow's Avatar
    Join Date
    Feb 2014
    Posts
    41
    Character
    Misha Snow
    World
    Ragnarok
    Main Class
    Monk Lv 60
    Here's a tip "Get on your mount and fly up" ^^
    (2)

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