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  1. #1
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Akiza View Post
    This live letter developers said that new Egis wouldn't add anything to the Summoner's arsenal so it goes back to why didn't SE just give Summoners new Egis through patches since they don't add anything beyond superficial abilities. Adding new Egis is equivalent to giving us another pet glamour slot according to SE.
    Lack of imagination?
    What about a ranged physical dps (Shiva + bow) ? a summon with an extra DoT we could bane + paralisys (Ramuh) - A pure AoE with a water pool like shadow flare egi (Levi)

    What about some situational defensive/crow control skill pets?

    BLM: Heavy 40% x2 - Bind x2 - Sleep x2 (pvp) - Slow - P. Barrier - Magican Barrier- Reduce magical defence debuff (pvp) - Increase magica defense buff- reduce enemy 10% dmg (eye for an eye)- teleport to a friend- sacrifice health for mana-

    SMN: Heavy 40% - Bind (really slow cast and huge mana cost) - Virus- Eye for an eye
    Options... is all about having options...
    (2)

  2. #2
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Well what if SE introduced an elemental wheel that only affects the Egi and nothing else. This wheel would be invisible for the most part and would simply be a series of coding that dictated what Egi was strong/weak to a particular element.

    So for example when an Egi encounters enemies of an element type that it is strong to (like Shiva against Fire) the Egi would gain a noticeable increase to attack potency. However if the Egi were to encounter enemies of the element type that it was weak to (like Ifrit against Water) then the Egi's attack potency would noticeably decrease. Also if the Egi were to encounter enemies of the same element then it's attack potency would be unchanged.

    So in basic terms all this elemental wheel would be is an attack buff/debuff system that effects only the Egi based on simple elemental counters. This much like FFXI would give a use for an Egi of every element and would be of great use when running Primal EX trial's for example, as each trial would require the SMN to use a different Egi. This would give SMN at least 8 useful elemental Egi as well as a 9th non elemental Egi. This non elemental Egi would not be effected by the elemental wheel, but that also means there will never be a situation where it's attack potency is increased or decreased. Meaning in a number of situations like the Primal EX runs an elemental Egi would be preferred.

    A glamour system could then also be introduced in the event that multiple Primals of the same element are released.
    (1)
    Last edited by SoloWingMetatron; 05-26-2015 at 03:33 AM.