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  1. #151
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    We already have 2 type of attack pets. If we would get more pets, I believe those would be support pets and do similar thing as bard 2 be useful regenerate mana or tp and that would sacrifice our dps. Players have already whined from that summoner is too much support class and can not do enough damage. I hope they improve our old pets so there would be great situations where garuda would be lot better than ifrit or ifrit would be lot better than garuda. It is already pretty hard balance pets between those two. What comes to titan, it have like zero raid utility. Do you want more that kind of pets? I think it was good idea heavily improve our rotation since it is bit too much copy from scholars right now.
    (4)

  2. #152
    Player
    Kuponutz's Avatar
    Join Date
    Feb 2014
    Location
    Limsa
    Posts
    227
    Character
    Mistress Kupo
    World
    Coeurl
    Main Class
    Arcanist Lv 100
    I agree with pretty much all you said there Haven. There has to be new abilities that we wont find out till right before launch. I am just scared to get too excited because I am paranoid that it's going to be another over-promise, under-deliver.
    (2)

  3. #153
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    1. Yoshi-P never promised us new egis for the expansion. If you read each of the live letters (the actual letters, not something somebody quoted on reddit from someone else who talked about the live letter), he always says -if they did- add egis, it'd be when we raise the level cap, or -we're planning to- which is not quite a promise. Plans change. There has never been any "We are going to bring new egis out for Heavensward"


    2. The Dreadwyrm Trance is actually more of a typical Final Fantasy summon attack. It shows up, does a few smaller attacks (i'm of the opinion that the little swirl attack in the trailer that's used right before Akh Morn is a mini-megaflare), does its big attack, then goes away. I kinda wish the dragon head would stick around during the duration of the Trance to both inform other party members at a glance what stance we're in, and to make a bit more of a summon.

    3. Hopefully the new egi-glamour system comes out quickly, and hopefully they're smart and let people change what egis are summoned as a compromise. It was already stated you'll be able to summon Carbys (I'd imagine a new red one would be called for melee), but I'm hoping they also allow Shiva, Ramuh, and Levi to be swapped in. It'd be -really- awesome if you could use whatever egis for whatever role, but that's be a lot of work, so I'd settle for swapping the egi in each role for another (example: Caster: Garuda <-> Ramuh, Melee: Ifrit <-> Shiva, Tank: Titan <-> Levi). Same moves, but with the graphical effects changed to what's appropriate for the particular egi. (While they're at it, I'd like new skins for current egis that are more "mini-me" versions of the proper primals then the day-glo modern art pieces we've got now).

    4. Summoners in the Final Fantasy series typically had another job's move set aside from just summons. FFIII had 3 classes that used summons, that used the same exact summons, just with different effects. Rydia was a (in fact, -the-) Black Mage in FF IV and really, the only time you'd use summons over her magic is against multiple mobs, or if for some reason you needed Asura because Rosa alone wasn't cutting it . You'd be foolish to not take another magic job as a subjob in FF V, and then it's the same problem of Rydia. Yuna was the primary WHM in FFX (at least until you got far enough in the sphere grid to have someone else do it. Plus if she did summon, the party would be replaced by the summon, which would take the enemy damage instead, meaning she didn't have to worry about WHMing. (Hell, in the later boss fights, you'd charge up your summons overdrives beforehand, 'cause the boss would just kill them right away, making summoning them completely pointless, otherwise.). Same with Eiko and Dagger in IX (except Dagger's Trance mode) In every other Final Fantasy, summons were a back-up ability that -everyone- could do.

    Long story short, there has been no Final Fantasy (aside maybe III) that summons were the ONLY thing Summoners did, and for the most part, it was their secondary function. Rydia is a Black Mage that summons. Eiko, Dagger, and Yuna were White Mages that summoned. We're DoTers that summon.


    Let's face it. Due to limited scope of FFXIV as far as party roles go (DPS, Tank, Heals, and nothing else), we've pretty much got every role covered already. Adding any more pets at this point would be completely superfluous. I'd rather them add new abilities new our current egis, then implement the above egi-swap system I listed above. They even could have to fight the new egis first before you get the ability to swap, and just have a thing that explains "Oh, SMNs can only can be "attuned" to 3 egis at once, though if you sit down for a moment and concentrate for a few, you can shift your available egis when you want", and then if they do ever add new egis, just say "Oh, you're powerful enough to handle more, now")
    (4)
    Last edited by RaideDuku; 05-24-2015 at 06:18 PM.

  4. #154
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Judge_Xero View Post
    Flare is just a normal Black Magic Spell. I don't see any issue with SMN ever getting more Bahamut Skills.
    I coulda sworn Bahamut used it in a previous FF game but after looking it up it appears my memory has failed me, heh. It was mega flare I was thinking of, not the bog standard flare, so my argument is flawed. My apologies.
    (0)

  5. #155
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    @Natsuno - no biggie. There's been so many skills over the FF years it's hard to keep track.
    -----------------

    Having each of the current pets fleshed out would be a huge bonus. I think some who want more pets, don't even realize that they have different purposes (other than Titan) and not just "use whatever one you like".
    Garuda could use stronger AOE skills and Ifrit could use much stronger single target so you can distinctly classify them as such. (Ifrit flaming crush has no business being AOE)
    These are all changes that could be coming in 3.0, which is definitely more important for SMN than say, another AOE or ST pet that doesn't quite accomplish its purpose.
    (1)

  6. #156
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RaideDuku View Post
    It was already stated you'll be able to summon Carbys (I'd imagine a new red one would be called for melee)
    Carbuncles of every element have already been made and exist with in ARR's data. Here is a Dark Carbuncle http://xivmodels.com/?summon/m7002b0001_6/Carbuncle-VI

    If you go through the Summon tab list you will also find models of the other Carbuncles of each element.
    (0)

  7. #157
    Player
    Kuponutz's Avatar
    Join Date
    Feb 2014
    Location
    Limsa
    Posts
    227
    Character
    Mistress Kupo
    World
    Coeurl
    Main Class
    Arcanist Lv 100
    @Solo, I can't get that to show any of the Carby ones. It will show all the others no problem but none of the Carby ones. Any ideas what I need to do to get them to show?
    (1)

  8. #158
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kuponutz View Post
    @Solo, I can't get that to show any of the Carby ones. It will show all the others no problem but none of the Carby ones. Any ideas what I need to do to get them to show?
    I had this issue on Chrome also, but worked fine for me in Explorer. So I would suggest just opening the link using another browser x
    (0)

  9. #159
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Judge_Xero View Post
    Having each of the current pets fleshed out would be a huge bonus. I think some who want more pets, don't even realize that they have different purposes (other than Titan) and not just "use whatever one you like".
    Garuda could use stronger AOE skills and Ifrit could use much stronger single target so you can distinctly classify them as such. (Ifrit flaming crush has no business being AOE)
    These are all changes that could be coming in 3.0, which is definitely more important for SMN than say, another AOE or ST pet that doesn't quite accomplish its purpose.
    Honestly I think devs and the community lack imagination when it comes to pets.

    Ifrit - Single Target melee pet that adds dps buff to melee dps
    Ramuh - Single Target range pet that adds dps buff to back line dps
    Garuda - AoE range pet that adds back line dps buff
    Shiva - AoE melee pet that adds melee dps buff (maybe tp regen so they can spam more AoE abilities)
    Titan - Tank Defense buff in obey that can become emergency tank with sic
    Levithan - slight healer buff / Crowd Control (mainly AoE push backs and binds to protect Mages from adds)

    Change cast times to standard 2.5 and lower mp cost to encourage situation summons.
    (0)

  10. #160
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    Honestly I think devs and the community lack imagination when it comes to pets.

    Ifrit - Single Target melee pet that adds dps buff to melee dps
    Ramuh - Single Target range pet that adds dps buff to back line dps
    Garuda - AoE range pet that adds back line dps buff
    Shiva - AoE melee pet that adds melee dps buff (maybe tp regen so they can spam more AoE abilities)
    Titan - Tank Defense buff in obey that can become emergency tank with sic
    Levithan - slight healer buff / Crowd Control (mainly AoE push backs and binds to protect Mages from adds)
    Who says SE couldn't do something like this in the future?...just coz they mentioned they are bringing a glamour system doesn't mean they won't try to add to the Egi's abilities and even add a 4th or 5th Egi play style. The introduction of a glamour system or the introduction of the Dreadwyrm Trance does not hinder this or the Egi's development in any way, shape or form.

    Generally the people wanted both more burst potential for SMN as well as more viable Egi/wider selection of Egi. You can't expect SE to have tackled both of these issues at the same time, whilst developing a 60 hour+ expansion as well as new rotations for every other job...one would always have to come before the other and they chose to give us Dreadwyrm Trance to address the burst situation. Now that's done they can focus on Egi and since they have not mentioned anything about these changes yet, you can hardly say that they lack imagination...you don't know what they are working on.
    (0)
    Last edited by SoloWingMetatron; 05-25-2015 at 03:53 AM.

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