I think what they showed in expansion was the best move they could have done with the direction of the class.
I very much agree that adding new pets makes no sense atm for this iteration of summoner. Again what is the point? I don't really care what they claimed would come because I have the common sense to know, things and plans change as the game progresses. To see people surprised they won't be giving egis right away especially after the swift changes that came to housing regardless of previous statements, to me shows people aren't really paying attention to the development process at all. Furthermore, they said we won't get new egis at this time, but that didn't mean never.
People keep saying add more pets and then in the same breath asking to give every pet a reason to be used? Please elaborate on how do you balance this correctly.
There will always be one pet that will come out on top of all the rest anyway. So why are we simply adding bloat to the class that in the end is gonna be a waste of development which gives rarely any benefit? Currently we have Ifrit surpassing Garuda in almost every situation even some AoE based ones where she is supposed to be good in. It's so bad at this point that you can use Ifrit in almost all scenarios even the ones Garuda is better and you would still see very little difference in damage. Ifrit has nearly invalidated Garuda entirely and this is only with three pets in play. The only way to get around this issue of the go- to pet, is if they were to allow us to use two pets at a time.
So now let's look at a few things:
There are some nuances of the class that should be tweaked.
Food hands down should affect pets, and if not from secondary stats AT LEAST ACC should be transferred. If we are gonna be subject to the same gear as other casting classes then we should both be using the same ACC. So either BLM should have to meet SMN ACC or SMN ACC should be lowered to match BLM. Works like this with melee or BRD currently yet SMN seems to be the only class being punished by this extra requirement.
The class needed some sort of better Burst tool. Sure you could use some things like ED and Ruin II combos but that wasn't exactly great. Although we don't know the entire picture just yet, perhaps this Tri-Disaster or Ahk Morn ability is essentially this "burst" option. We don't know entirely yet.
Pet AI: Needs cleaning up. Especially the times when Garuda or Ifrit refuse to use an ability for whatever reason. Also needs to fix the fact when pets decide to stop doing anything after an add dies sometimes.
Enkindle: This definitely needs to be lowered CD wise. 5mins is far too long for the amount of damage it does. We can fire off 3 Festers per min that will do the same or more damage then this ability. Please explain why this is still 5 mins.
Outside of those things, to be straight up, the SMN community as a whole and others who try to ask for certain buffs to the class, don't even play it to its full potential most of the time. So often enough, I see all this "advice" to help the classes performance, and meanwhile I'm sitting here thinking like, "I'm sure no ones thinking how crazy things can get unbalanced easily with SMN". Would I personally want to do more damage, sure because to me it doesn't make too much sense that BLMs do superior AoE and have a higher damage cap on single target but I also want it to be balanced with BLM alil because as soon as SMN has a high single target damage cap, it can very easily transfer over to doing more AoE damage due to Bane.
Both casters need to be valid for use. Overall though, everyone that seems to be complaining have no idea, what aspects will change about the class as we do not know everything yet. I main SMN throughly, and it even offends me that I feel like I'm part of a community of crybabies. Every other job community seems to be progressive in improving while SMNs just seem to whine and moan without even trying to compete against the other classes.


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