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Thread: RIP Ninja

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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Taranok View Post
    But do remember, a 4th mudra by itself, without altering anything about how mudras work right now, is adding seven new abilities to the class. The devs would be better served making a special mudra that, when combined with a very specific combo of mudra of N lengths long, would give the ninja some hyper-powerful buff or damage ability or something. That's something the devs could do that would be interesting and really feel awesome. But I digress.
    I think a way to expand mudra without adding an extra would be making double tapping mudras into a ninjutsu. I know that basically removes the rabbit from 2-Mudra combinations, but I feel like we can gain a lot from that. I also agree that adding a 4th would be the wrong step because the ninjutsu might get super niche adding 7 combinations, and that's IF we don't get 4-Mudra combinations due to having 4. That would be horrible for lag.

    I think double tapped mudra and maybe even 3-Mudra combinations with those might be the best way to expand ninjutsu as opposed to adding Mudra themselves.

    I agree with the rest of your post.
    Though I'm okay with positionals, I can understand being bothered by it when the class hasn't had any.
    I think people should try it first though before being sure it'll kill the class.

    Quote Originally Posted by Viridiana View Post
    Honestly, I don't particularly like the vast swings of meta involved in adding game-changing abilities at certain levels. To use BRD as an example, BRD after Wanderer's Minuet will be a fundamentally different job than before WM. If WM is a level 60 skill, that means every single non-60 instance will have BRDs playing fundamentally differently than they do at 60. That's not fun (imo), that's frustrating. I'm more happy to get nice toys to play with every few levels that give me more tools to use.
    <3
    I feel like the complaining that NIN isn't going to get changed is just going to make them wait till expansions to introduce new Jobs.
    I want NIN to develop and get new stuff. But we are developing and, we're fairly new as well.
    People may be used to expecting everyone getting the same treatment at expansions, but that's because you don't usually get a whole new class (Job) in a patch.
    Change for the sake of change is bad.
    There's a million things we can think of to develop NIN, but it has to be balanced in the context of the other Jobs as well and they added 3 new Jobs this expansion as well.
    They can't just put in whatever cool idea comes up in their head for ninja.
    It needs to sync with their class and they need to develop a cohesive design.

    So I'm fine with some thoughtful new tools over rushed tacked on mechanics for the sake of equality.

    Quote Originally Posted by silentwindfr View Post
    why play ninja over dragoon or monk? what we had soo far was 3 jobs with different gameplay, but with positional and the ninjutsu underused, we aren't different of the dragoon or monk. before it was, if you want an heavy positional class, you go with monk. a job with a bit of positional, you will go with dragoon. and if you want a jobs without positional, it was ninja. it was the difference between the 3. no?
    Underused? That's really surprising.
    Ninjutsu is one of my favourite things about NIN and using it every 20 seconds is great. That's because I always considered the cooldown short for such a mechanic.
    Though DRG gets Jumps on separate cooldowns, those cooldowns are very long.
    Though, as Viridiana pointed out, it's the same amount that we get to use it, ours is spread much more evenly throughout the fight. I prefer that.

    Though ninjutsu drew me to ninja, it was because it complimented it's actual melee skills.
    The last thing I want is for ninjutsu to take over the class. It should still be an assassin, first and foremost by using its weaponskills.
    The Ninjutsu add a special flavor to those assassin skills, but I don't want us to turn into Naruto ninjas (no hate or anything, but they're not real ninjas).
    It should be a closer blend to the more real Ninja archetype (which is an assassin) and elemental myths that surround them.
    We have that now and that's what makes the class so appealing, to me at least.

    If it was just a normal assassin, I wouldn't like it. If the ninjutsu took over, I wouldn't like it either.
    It sounds like you want the latter. They've done a good job of balancing the two sides and I do hope they continue to interact a little like Trick Attack and the new weaponskill that extends Fuuton.
    (1)
    Last edited by Allyrion; 05-28-2015 at 11:55 PM.