Meh, Stoneskin 2 was a quality of life thing. It doesn't change anything at all in combat (except weird fights like Mog HM where you drop combat in the middle). No one has had an actual combat ability completely added in a patch, that I can think of. And that's even with WAR getting a hefty rework in 2.1.
Eh, it's a DPS CD. I get that it might be underwhelming for an expansion, but it's still pretty nice. I mean, I don't see BLM players complaining that Ley Lines and Sharpcast aren't attacks but instead buffs. And really, a lot of what's added for all the classes is new CDs and tools. I mean, going off of the google doc, NIN is getting the short end for actual attacks, but not by as much as you might think. NIN is shown getting one new attack, which is the Huton extension, and several new tools. Meanwhile, BLM is apparently only getting two new actual attacks, but only if you successfully maintain the Enochian buff (which doesn't seem too difficult, but bears mentioning). BRD is getting three, but at least two of those require WM to be up (and if you think NIN players aren't impressed with what we're getting, you should check out the BRD thread). DRG is getting at least three, but they're only usable with a buff up. MNK is getting a handfull, but even they get two abilities that are pure self-utility.
I'd say we seem to be (based on the info we have) getting the short end of the stick as far as the number of new attacks we're getting, but I still like our prospects more than some of the other jobs'.
I'm pretty sure we have more abilities hiding in the wings that haven't been covered. SE seems to like to keep the number of abilities fairly even across the classes. As for Kage Watari, let's look at this from another angle:
So far, we haven't heard anything at all about either PLD or WAR getting new aggro generating moves. They're both getting boosts to their DPS as OT, but there haven't been even hints of new abilities in their aggro rotations. So, in potency per second, it appears that they'll be generating the same amount of aggro that they currently do (actual enmity numbers scale up to level 60, but potency numbers aren't changing). Meanwhile, every single DPS class is getting boosts to their potency per second numbers. At all stages of the fight, the information we have points to DPS classes generating more enmity than they are now at 50. I'm not saying it'll definitely be enough to make pulling aggro more common. It might not be. But I know that if I'm getting an extra 640 (times B4B, times TA) potency in my opener, I'm going to wince at the aggro bar. Every job but MNK and NIN have an existing way to deal with this (Quelling and Elusive). This could mark a return to players other than the tank having to actively make sure hate isn't going all over the place, which would be nice.
Hmm. . .I see where you're coming from. I mean, neither of us really wants positionals, and the info we have so far hasn't made me actively excited to play NIN in HW (Honestly, I think AST and DRK have had the best presentations so far, but I suspect that's largely the novelty). But aside from the positionals, nothing they've revealed so far has made me question their direction with NIN; and I'm reserving final judgement on the positional issue until I see it in action.
I mean, you say that we're getting nothing new for ninjutsu, but I disagree. True, we aren't getting new mudra combinations, but our damage from ninjutsu will be increasing. Even if the Huton extension attack doesn't change our average GCD potency at all, you're still looking at 6 more potency per second from Raiton (roughly). That's about 1.3x the contribution you get from Kassatsu. I'm not saying it's huge, but I think you'd agree that Kassatsu is ninjutsu-focused, so why wouldn't you count a WS that lets us use more ninjutsu (basically what Kassatsu does) as ninjutsu-focused?
I dunno, I'm still looking at the Huton extension as groundwork for new ninjutsu when we eventually get them, as I assume we will. A three-ninjutsu rotation isn't flexible at all. It would always be Huton->Suiton->Filler, where Filler is currently Raiton or Fuma if you have latency. Nothing beats the ungodly potency of Huton. Nothing outside of Huton is going to beat the 180+400+somehugenumber potency of Suiton+TA. So any new ninjutsu they add to the current system would be competing against Raiton. Is it better than Raiton? Then Raiton goes into the "do not use" bucket. Is it worse than Raiton? Then why bother adding it? But with Huton being extended without consuming ninjutsu chances or Kassatsu, they can add new mudra as time goes on with different "timers." In the most boring case, they could add another one with a one minute timer, so that the rotation would be Huton(before pull, extend through WS)->Suiton->New ability->Raiton->Repeat from Suiton. Or something on an 80 second timer, etc. Basically, if you look at the Huton extension as the foundation for later changes, it looks even better than it already is even if it's the finished product.
Doubt Musou Sandan would work on TA/SA, since they aren't weaponskills. Even if they did, you would still TA instead of SA. A NIN by himself can make up over 100 of the potency difference; the other 5 people smacking the boss will push the numbers way in TA's favor.
Two enmity abilities does seem a smidge excessive, but they do kinda fill two different roles, so. . .what the heck, I'll take it.



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