i don't say that this skill is bad, i'm saying that it impact is not good enough for be added like a big feature of the ninja with an expansion. like i did said, it's something that was able to be added with a patch, not an expansion.
about the fact that Monk get a new attack for burn the GL, i feel it can be interesting, especially if used correctly with the royal road of the astrologian and perfect balance... with the correct setup, the damage output earn from it will be insane. an example of setup that will recquire teamplay. (recquiring 1 astrologian, 1 ninja and 1 monk)
- First the astrologian prepare him Royal Road and get it with balance for the next draw (ok quite lucky but still), it will increase the effect of balance: +10% of damage. royal road can (depending of the card used before for boost the next draw) increase of +150% the potency of a card, increasing the damage of the target for 15-20 second of 25%
- the ninja get ready to use TA and increase the damage on the target of 10%
- the monk use the Tornado Kick (Tornado Kick - 500 potency attack that consumes 3 stacks of Greased Lightning. 60 Second Cooldown. (Off global cooldown)
) after receiving Royal Road Balance, and use perfect balance, allowing him to get back the 3 stack quite fast and return to a full burst of damage...
indeed it's a quite heavy setup and recquire luck and teamwork. but well executed, it will be devastating.
and it's one of the few use you can do with this skill. actually, if it get the damage boost from GL, it's far stronger than any attack of the game.
on other hand we did receive... i have said it before, we don't really have any synergy born from this expansion and skillset. saying that we did receive the shorthand of the stick is not a joke. it's only one of the few example of synergy born from the mechanic and gameplay added with this expansion.
even issou and musou sandan are nice, they are not representing the ninja... they mostly weaponskill... the rogue part of our gameplay. one another point Musou Sandan and issous seems to be used simply for increase easily our dps and give us huge burst. without really add mechanic that will bring something fresh and interesting. it's like a 1 button skill that will let you deal tons of damage!
it's the same about the skill for refresh Huton, why add it? if they don't give use more ninjutsu mechanic for use it with it? it's another weird way to increase our dps without add gameplay mechanic outside make us use one more skill in combo.
finally Kage-Watari, on paper it's nice add, but, i feel it's weird to add it to us. it's like try to give use an utility, for make us interesting... but, don't this skill will have been better on jobs like machinist or bard?
don't get me wrong, i don't feel that we will lacking dps, but we will lack new experience in term of gameplay, this new skill will be used, but do they will really add anything new and interesting to our jobs? do they have any logic behind it?
because soo far every add i have seen for the other jobs had a logic behind it. but when i read the skill of the ninja... i'm lost, they do'nt bring synergi, they don't offer new mechanic, they feel...weird and underwhelming, like hastly added without any concern behind what this will bring to us.
it's not later that we must say it, it's now, for they begin to think about it... because later it will be too late.
ps: i had to go check one more time what do musou sandan/issou, and i was wrong ^^