Still a waste of a new skill.
Still a waste of a new skill.
My THF/NIN is rolling in its grave by that statement.
You don't DF, do you.
Here, as in pre 3.0 content with full parties near i130 gear average? I'll buy that. But we can't expect that to always be the case, especially with all of the DPS potency boosts coming up.
Last edited by Duuude007; 05-27-2015 at 10:55 PM.
Death actually had a penalty In XI. This game you can pull aggro and usually handle a hit or 2 just fine if your healers are half awake. Wiping a group here doesn't mean you're locked from retrying that fight again for 72 hours. Aggro management is a joke here. The devs just ran out of ideas with Ninja after dumping all their inspiration on Monk.
Not slamming your opinion, but the bold bit is kinda the point. Maybe the devs thought 3.0 is the right time to try and change this.Death actually had a penalty In XI. This game you can pull aggro and usually handle a hit or 2 just fine if your healers are half awake. Wiping a group here doesn't mean you're locked from retrying that fight again for 72 hours. Aggro management is a joke here. The devs just ran out of ideas with Ninja after dumping all their inspiration on Monk.
Even if Yoshi P. and company just threw darts at pictures of the jobs tacked to a wall to see who got the new enmity management JA; enmity management in this game at present can be laughable at times. Someone needed to get a JA like this, why not NIN?
Now my opinion: The only time when Kage-Watari will be a total waste is if NINs choose not to use it going forward because they think 'we shoulda got better JAs' at a time that will eventually be just a minor stepping stone in where the game ends up in the future.
Or in any half decent party that isn't going to die immediately to attacks. Congrats, you have bought time for your pt, better attach a macro and tell the tank to step it up(pro tip: make it nice and funny, that way laughs are had and forum threads are not created.)Not slamming your opinion, but the bold bit is kinda the point. Maybe the devs thought 3.0 is the right time to try and change this.
Even if Yoshi P. and company just threw darts at pictures of the jobs tacked to a wall to see who got the new enmity management JA; enmity management in this game at present can be laughable at times. Someone needed to get a JA like this, why not NIN?
Now my opinion: The only time when Kage-Watari will be a total waste is if NINs choose not to use it going forward because they think 'we shoulda got better JAs' at a time that will eventually be just a minor stepping stone in where the game ends up in the future.
I do say it can help with snap agro , but will it be effective with multiple adds?
Last edited by Kallera; 05-27-2015 at 11:45 PM.
Now that is one helluva question, isn't it?Or in any half decent party that isn't going to die immediately to attacks. Congrats, you have bought time for your pt, better attach a macro and tell the tank to step it up(pro tip: make it nice and funny, that way laughs are had and forum threads are not created.)
I do say it can help with snap agro , but will it be effective with multiple adds?
If it is, i can see myself using Death Blossom and Katon a lot more than just throwing a bit of AOE on top of pile in some situations. Grab aggro on some loose mobs, aoe them and then Kage-Watari them onto the main tank or an off-tank. Not flashy or the star attraction in an activity, but imo super effective in helping to keep things under control.
tanks are getting some love too u know , ppl talk like tanks will have issues withouth a NIN , and that isnt the case...tanks wont have issues , and the skill is just for the "lolTHF"
Tanks wont have issues, sure, but this is still a nice skill for them. Seeing as SE has given all of them a stance dancing mechanic now, it would seem logical that a good tank will build enmity, go into DPS stance, then back into enmity stance when they start losing their grip on enmity. This skill would mean they can stay in the DPS stance for longer.
With no new real enmity generation (all the new tank skills seem to be on the DPS side or mitigation, unless I missed something) against a lot more destructive skills from other DPS, I can see holding enmity being a bit more involved. A Paladin who sits in Shield Oath all fight long certainly isn't going to benefit from this, but I could see one who switches to Sword Oath to push DPS benefiting, depending on what the situation at Lv60 is like. They're still not going to lose hate either way, but ideally a Paladin with a Ninja can sit in Sword Oath for longer.
Are you a tank and a ninja steal the aggro? Git gud
Who cares an undergeared tank on a random dungeon to farm tomestone is unable to hold aggro. You must focus on damage with similar geared players.
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