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Thread: RIP Ninja

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  1. #1
    Player
    ToppeHatte's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Caprice Shiften
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I don't mind there being positionals so long as they add to my rotation/dps, rather than detract from it. Positionals are fun and satisfying to execute, but I'm worried that since NIN wasn't designed with them in mind originally, that they'll end up tampering with the flow of how the job is played. If that's the case, I'll just move back to MNK, where the job was designed from the ground up with positonals in mind and as such plays super smooth with them weaving in and out of rear/flank, as opposed to NIN which I fear will end up feeling clunky between positionals and mudras and goad/hate management and all that fun stuff. Time will tell!
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by ToppeHatte View Post
    I don't mind there being positionals so long as they add to my rotation/dps, rather than detract from it. Positionals are fun and satisfying to execute, but I'm worried that since NIN wasn't designed with them in mind originally, that they'll end up tampering with the flow of how the job is played. If that's the case, I'll just move back to MNK, where the job was designed from the ground up with positonals in mind and as such plays super smooth with them weaving in and out of rear/flank, as opposed to NIN which I fear will end up feeling clunky between positionals and mudras and goad/hate management and all that fun stuff. Time will tell!
    that the whole trouble, the ninjutsu is not made for positional fight, the whole ninja cycle is a mess because they did try to fit 2 type of content together into one cycle. they have a few solution for solve the trouble, the first one is get ride of the 0.5 cd on the mudra, like this no lag and more important add an HuD that show which symbole was casted. this two stuff will solve a lot of trouble, but it's far to be enough...

    if you look at the other jobs, when they use them skill, they only need to press one button for out GCD skill, that not the case for the ninja, the ninjutsu take 4 action for the 3 mudra skill. and why it's a trouble? because we need to do them in a chain, if we do any other action, the skill is broken, instead top save the sign and allow us to build it over time. indeed from the lore, it's understandable, but it make the whole quite unfriendly. i feel it was really really really the worst solution to add positional. because let's be honest it was added because other jobs was complaining about it.

    another point that is extremely important... we do get 10 more level, allowing to develop more the jobs... and we get.... nothing.. i'm sorry positional is not a new evolution for the jobs, get a skill for reduce hate is nice and a skill the refresh huton too.... but our jobs will not change, all the jobs from the game evolve and become better... we are still rogue with ninjutsu added on the top. not yet a true ninja.


    ps: i want to point one important thing, the fact that we are the only jobs that can fail our skill.... other jobs only need to press one button and them skill start and will succed. we can mess up the ninjutsu leading to looose a cd of 20 second! no other jobs have this sort of punishement! do we need more punishement about loosing effect because the monster did move at the last second or because the tank move all the time? i don't think soo!
    (12)
    Last edited by silentwindfr; 05-23-2015 at 04:53 AM.