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Thread: RIP Ninja

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  1. #1
    Player
    Adire's Avatar
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    Nov 2014
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    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Allyrion View Post
    Is that a bad thing(except the lag)? NIN is like an omni-dps now.
    It is when you have all the "weaknesses" (i.e. difficulty of playing) and none of the strengths (highest dps potential).

    Also, I know some don't think a lack of positionals is "fun". But it is to me, and to a lot of people apparently I imagine.

    It's all about variety. Diversity. NIN was an alternative for people who did not like lots of positionals and preferred managing lots of things at the same time. The lack of positionals was one of the defining characteristics of NIN that appealed to some. I am one of those people.

    It's nice to give people a choice in what they play based on what they like, to give them options. I think this is more important than making NIN appeal more to current MNKs and less to current NINs.

    I do not agree with taking away NIN's defining playstyle by making it more like MNK. If I wanted to do a lot of positionals, I would play MNK.

    As I suggested in a previous post, they should add more management to NIN rather than throw in positionals. More mudras maybe, more DoTs to keep up, more buffs/debuffs to keep up, etc. It would preserve the defining appeal that NIN has without increasing its similarity to what appeals to MNK players.

    And yeah, they are too good of a design choice to only be on MNK. However, positionals are crucial to MNK. It's what defines the job's playstyle.

    NIN has its positional too, but positionals are not a constant stress of importance for a NIN. NINs only have to worry about that once every 60 seconds, and have to worry about everything else all the time. Managing your buffs/debuffs/DoTs/Mudras/CDs and such is where the NIN's difficulty and playstyle reside.
    (1)
    Last edited by Adire; 05-22-2015 at 01:17 PM.

  2. #2
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Adire View Post
    I do not agree with taking away NIN's defining playstyle by making it more like MNK. If I wanted to do a lot of positionals, I would play MNK.
    Positionals and not-having-positionals are only defining to you because it's where you draw the line.

    I understand you don't like it but there's much more to MNK than positionals, and they're emphasizing that with the Chakra stacks and consuming those and GL3.
    MNK's identity lies with its buff stacking and maintaining, and soon to be consuming.

    There's more to NIN than having no positionals.
    They didn't even say how many there would be either.
    But I think you clearly understand that the Mudra makes NIN unique, as well as Trick Attack and Goad.

    You can complain that they're adding it to NIN while it wasn't there before.
    I'll disagree but I respect that opinion. Don't act like they have their identities melded solely because positionals though.
    That's like saying every other class is the same because they don't have positionals. You're just accustomed to that standard.
    It's easy to say then, that there's a lack of diversity because only one class actually deals with positionals a lot.

    I'm sorry it came to a class people rushed to get away from that aspect, but again we don't know how many positionals they'll even add.
    (2)

  3. #3
    Player
    Adire's Avatar
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    Nov 2014
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    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Allyrion View Post
    snip
    They really are defining...I don't have exact numbers obviously, but I'm sure lots of people were attracted specifically because NIN did not have positionals but relied on management.

    NIN was also very fleshed out at release. And it was the only melee class to emphasize so much management, and had the fewest positionals, yet was still considered by many to be between DRG and MNK in play difficulty.

    Why? Because of the complexity of the management required. The lack of positionals was, I'm assuming, due to this complexity. The complexity of the management made the job "difficult enough" to justify its damage output, judging by SE's acceptance of it until this point and the rarity of people saying "NIN is too easy!". It felt to me like the job was made to appeal to people who prefer a different style of DPSing, one that focuses much more on managing than on positionals. I mean, is it really that much of a stretch for me to say that? I don't think so. Look at bard for example. The easiest DPS class to play to most people, the lowest base DPS output.

    Of course there's more to NIN than having no positionals. That's why I've been stressing the management importance that NINs have.

    And yes, we don't know. If they insist on adding them, they should all be rear-based if for nothing else than common sense. But judging by what the translation lady said, they plan on having plenty positioning for NINs to enjoy.

    And that's great that MNK is getting more stuff to think about. MNK will most likely continue to be the highest potential DPS class though, and the concepts that are coming for MNK are coming with brand new skills, not changing existing skills like what's happening with NIN.

    If SE wants NIN to learn to use positionals, it should be treated like MNK. Bring in the new concepts for the job with new skills. Don't force NIN's to re-learn how to use all their old skills. And don't let NIN DPS fall behind the obviously much easier to play DRG.
    (0)
    Last edited by Adire; 05-22-2015 at 01:49 PM.