I've talked with monks who have an easier time with positionals and keeping up GL than they do with mudras and keeping up DoTs and Huton actually. Mudras, DoT/debuff/buff management are a different kind of complexity than positionals. Someone may find one easier than the other. And while monks share the pain of keeping up two DoTs with different times, NIN DoTs are pretty crucial to keep up at exactly the right times to maintain steady, decent dps. NIN requires a lot more multitasking than MNK in any case if I'm not mistaken since GL is typically kept up automatically.
NIN has to manage Huton, Trick Attack's CD, offensive CDs, Shadow Fang, Mutilation, Dancing Edge (or Storm's eye if a WAR is present), the 10 second window when vulnerability is up after a Trick Attack, all at the same time.
What's easier to play does not matter so much as diversity though. SE is choosing to add the same "risk" as you put it to NINs that MNK and DRG have, rather than allowing for diversity of playstyle. I would rather have 6 mudras and more DoTs to deal with than have positionals, especially on skills that I have already grown accustomed to not using positionals for. I would still find managing those and remembering mudra combos less frustrating and painful, and easier to me than constantly doing positionals.
And doing that would be wiser of SE in my opinion, because it would maintain the playstyle that NIN has while still increasing complexity. Adding positionals is not the only option they have to make NIN more complex if they feel it needs to be. It's an option that will lower the diversity of jobs and reduce (I'm guessing) many people's enjoyment of the job, mine included.
And as I said before, it makes little sense to give a NIN a reason to be anywhere other than behind the target. Ninjas are stealthy, and the best approach on an enemy while being stealthy is from the rear.



Reply With Quote


