Quote Originally Posted by Viridiana View Post
I can snap about 2k aggro in 2 seconds, on a target that doesn't allow a combo'd Halone. How do you expect the tank to manage that?
find me a situation where we can dps a target that the tank can't attack? because this tool will transfert the enmity of the target individually. if the tank can't hit the target (mostly because invincible) the ninja can't too, this tool become useless. and if it while a pack, if you don't attack the target of the tank you are a bad DD.

same for Arkenne, the tank generate tons of aggro, only when they are undergear it can happend to loose hate... even while the switch of aggro it will not be needed, since it only recquire the previous tank to not attack for 1-2 second. the healer that are too high in aggro really need to relearn how to play too, the white mage have a tool for regen mp and reduce then enmity... and the scholar have from the start it enmity divide between him and the pixie, since she do half of the healing.

seriously it's a situational tool, it don't means it a bad tool, but this is a tool that will have an utility extremly low in comparaison of other skill. something you will rarely use. like i did said, it's a QoL skill, it was not needed to wait the expansion for add it.... a patch was enough.

ps: one more time, if this skill become mandatory, because tank can't tank without it... the tank need rework...

Quote Originally Posted by Viridiana View Post
T9 Green Golem. You can't have RoH/BB combo'd for it, so hopefully they have a +DPS CD up. Of course, I'm still going to open with TA, which is a lot of damage. Without the Echo, I could put out 2k damage or more between Suiton, Spinning, TA. If I'm not giving the tank time to get aggro, I have it. I'd rather give them my aggro and not have to wait.
*facepalms*