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Thread: RIP Ninja

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  1. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Actually, reading the text again...

    "we added an ability which adjust another party members enmity. Ninja’s specialty is to be able to deal large damage from the start of the battle, so this skill is in place to support the tank in a situation where the enmity becomes unstable."

    It doesn't say anything about reducing enmity.. And it does mention specifically helping tanks.. Maybe it will be an ability that increases enmity for tanks.. Seems odd.. But just taken literally that's what it sounds like to me. NIN large amount of damage upfront is unrelated to another's (non-tank) enmity, ie you wouldn't reduce "another party members" enmity because NIN enmity is so high.. I bet it's just a buff for tanks, though would be nice if they clarified. Really it could be a useful ability, if the tanks get new combos, like PLD getting new dots, and this move increases their enmity gain, it may give them a chance to get their dots up and thereby help raid dps a bit.

    And this is an excellent point I thought about but forgot in my semi-rant >.<

    Quote Originally Posted by Nalien View Post
    most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.
    (1)
    Last edited by whiskeybravo; 05-23-2015 at 01:57 AM.