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Thread: RIP Ninja

  1. #71
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    I'm most likely switching my main from Ninja to Machinist come expansion. I'm not going to sit back and look at everyone else enjoy their new toys while I'm playing a class that gets nothing new except two new combo enders (everyone else gets 2 more as well) and a silly aggro swap.
    (3)

  2. #72
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    They showed 3 moves in the Job Action trailer and 1 ability they talked about that effects enmity.
    1 which I'd assume refreshes huton.
    2 we have no clue if debuff/dots or any other additional effects are attached.
    And 1 more ability we have 0 information on.

    I'm assuming there is a 5th since BLM has 5 new abilities.
    (1)
    Last edited by Houston009; 05-22-2015 at 02:06 PM.

  3. #73
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I can understand everyone's concern with positional. Ninja is my favorite class at the moment. we didn't now how many skills require poisisitons and we don't know dps potential compared to rest. From the sounds of it, the devs want to keep things balanced as possible. so lets reserve judgement til its released.
    (2)

  4. #74
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    If its for the new abilities as opposed to cheaply adding it to our current moveset, I won't be upset. But I hope these changes don't make it feel like a Monk with daggers... One or two skills with positional requirements are fine, but please don't overdo it Square.
    (6)

  5. #75
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'm just gonna copypaste something I said in response to someone else about this already. I'm sure it's been said, but it apparently NEEDS to be said, so here goes:

    "Honestly, it's a huge overreaction.

    What was said was that because there wasn't much the Ninja really needed, they instead took note that people were mainly using ninjutsu for keeping up their Huton buff (which ironically, IS something very useful for maxing DPS as a Ninja). So THROUGH positional attack options, they're allowing people to extend Huton.

    Nothing said Ninja rotations are going to demand positionals now, AND, if you simply want to stick to the rotations that currently exist and continue to use mudra casts for Huton, you can do that. They're simply allowing another option, keyword: Option.

    So the choices are: Adapt and learn more about the Ninja job as you level it, stick to what you know and ultimately underperform overall, or choose a different job. The last choice is fine too, but if they later decide to make a change to that, what then?"
    (3)

  6. #76
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    So THROUGH positional attack options, they're allowing people to extend Huton.

    Nothing said Ninja rotations are going to demand positionals now,
    Quote Originally Posted by Bayohne View Post
    By combining new weapon skills in the rotation you’ll be able to maintain the Huton effect, so you can now use ninjutsu other than Huton to output much higher DPS.

    Furthermore, we have added positioning to several weapon skills. Current ninja doesn’t have much positioning and was able to attack from any direction freely, so we included positioning for some.
    New weaponskills refresh Huton, current Ninja skills get positionals. Think you misunderstood. Though this post is a bit vague, it strongly insinuates that current skills will be getting positionals.

    Also, if you want to melee DPS by using management and multitasking like that's been emphasized with NIN this whole time, there will be no other option for you if this is changed. Why make NIN like MNK, but with mudras to add increased difficulty and for most likely less dps?

    Why not add more to NIN to make it distinctive, or at least just add more rear positionals in the new skills since it makes the most sense for Ninjas to attack from the rear in the first place?
    (1)
    Last edited by Adire; 05-22-2015 at 02:50 PM.

  7. #77
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Songi View Post
    I'm most likely switching my main from Ninja to Machinist come expansion. I'm not going to sit back and look at everyone.
    but if u reroll to MCH u are going to do exactly that! :P

    about rotations

    monk is fluid and while moving flank back , flank and back again is a bit frustrating once u are in motion its feels smooth

    same goes for drg , even before the HT buff , going flank rotation , back rotation and go flank to refresh it and to back again wasnt that bad

    Ninja doesnt have a positional attack outside 1 min TA for a reason ....why they are adding it now is beyond me...

    SE can fix the mudra lag or remove the system already and give players spells directly...the system is cool? yes its , doing handsings for awesome ninjutsu spells... until u miss a suiton because the game lags on u....FUUUUU

    when u are juggling the whole nin rotation it feels like u have a hand tied with the ninjutsu system.

    Thats why i stoped playing nin , i love it but is frustrating to play sometimes
    (2)

  8. #78
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Ah, thanks for the clarification. I still don't see a downside to this one bit. Ninjas already are faster than the other melee classes, so positioning isn't, or rather shouldn't, be an issue. Does it mean you have to put more effort into playing Ninja? Yes. But anyone playing Ninja should be doing that anyways. Things like Trick Attack already call for moving not just to the right position but doing so at the right time. There's an entirely technical layer of rotation beneath the surface of each melee DPS class. Even DRG still without positionals.

    I suppose time will tell, but they can just as easily remove positional requirements on Ninja if it seems more of a bane than a boon.
    (0)

  9. #79
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    snip
    Agreed for the most part. Trick attack being the only positional though makes it so that a NIN shouldn't have to move however, unless the target is turning around as they're about to use it. A NIN can remain behind the target for the entire fight typically (not counting movement required by dodging of course). All the multi-tasking and managing NINs have to do is why it's forgiving in my opinion that they have not had regularly used positionals. The difficulty of playing a NIN comes from that rather than positionals.

    The main thing I'd like to see for NIN is more complexity added via Mudras, CD management, Buff/debuff management, etc. So far, that's been why NIN has only had one positional and why that has been unchanged since release. And that's why I fell in love with the job. I find it much more mentally involving for me and much less painful for my fingers to DPS with NIN.

    I could tolerate the new skills being positional perhaps, especially if NIN dps scales well with the difficulty, but to change the current skills to be positional after all this time...no, just no. And positionals for NIN should remain a minor influence on the job and only occasionally be necessary rather than a regular part of a rotation like with MNK. Much like how trick attack is now vs the rest of the skills.

    Hopefully they will change their mind like you said if it ends up being a huge headache . I'd like to see NIN remain a mostly management job rather than a management and hugely positional job as well. And I definitely do not want to have to re-learn how to use all the old skills correctly *and* learn how to use whatever else they throw at us with the new skills.
    (1)
    Last edited by Adire; 05-22-2015 at 03:31 PM.

  10. #80
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Ah, thanks for the clarification. I still don't see a downside to this one bit. Ninjas already are faster than the other melee classes, so positioning isn't, or rather shouldn't, be an issue.
    If any of the positional modifiers include attacking from the flank I could see it getting annoying when you consider that Trick Attack is off cooldown. If you were to end up in a situation where you need to use a flank attack in your rotation just prior to Trick Attack coming off cooldown you would have to be extremely quick and precise to ensure both get executed properly.
    (0)

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