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Thread: RIP Ninja

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  1. #1
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    They showed 3 moves in the Job Action trailer and 1 ability they talked about that effects enmity.
    1 which I'd assume refreshes huton.
    2 we have no clue if debuff/dots or any other additional effects are attached.
    And 1 more ability we have 0 information on.

    I'm assuming there is a 5th since BLM has 5 new abilities.
    (1)
    Last edited by Houston009; 05-22-2015 at 02:06 PM.

  2. #2
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I can understand everyone's concern with positional. Ninja is my favorite class at the moment. we didn't now how many skills require poisisitons and we don't know dps potential compared to rest. From the sounds of it, the devs want to keep things balanced as possible. so lets reserve judgement til its released.
    (2)

  3. #3
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    If its for the new abilities as opposed to cheaply adding it to our current moveset, I won't be upset. But I hope these changes don't make it feel like a Monk with daggers... One or two skills with positional requirements are fine, but please don't overdo it Square.
    (6)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Ah, thanks for the clarification. I still don't see a downside to this one bit. Ninjas already are faster than the other melee classes, so positioning isn't, or rather shouldn't, be an issue. Does it mean you have to put more effort into playing Ninja? Yes. But anyone playing Ninja should be doing that anyways. Things like Trick Attack already call for moving not just to the right position but doing so at the right time. There's an entirely technical layer of rotation beneath the surface of each melee DPS class. Even DRG still without positionals.

    I suppose time will tell, but they can just as easily remove positional requirements on Ninja if it seems more of a bane than a boon.
    (0)

  5. #5
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    snip
    Agreed for the most part. Trick attack being the only positional though makes it so that a NIN shouldn't have to move however, unless the target is turning around as they're about to use it. A NIN can remain behind the target for the entire fight typically (not counting movement required by dodging of course). All the multi-tasking and managing NINs have to do is why it's forgiving in my opinion that they have not had regularly used positionals. The difficulty of playing a NIN comes from that rather than positionals.

    The main thing I'd like to see for NIN is more complexity added via Mudras, CD management, Buff/debuff management, etc. So far, that's been why NIN has only had one positional and why that has been unchanged since release. And that's why I fell in love with the job. I find it much more mentally involving for me and much less painful for my fingers to DPS with NIN.

    I could tolerate the new skills being positional perhaps, especially if NIN dps scales well with the difficulty, but to change the current skills to be positional after all this time...no, just no. And positionals for NIN should remain a minor influence on the job and only occasionally be necessary rather than a regular part of a rotation like with MNK. Much like how trick attack is now vs the rest of the skills.

    Hopefully they will change their mind like you said if it ends up being a huge headache . I'd like to see NIN remain a mostly management job rather than a management and hugely positional job as well. And I definitely do not want to have to re-learn how to use all the old skills correctly *and* learn how to use whatever else they throw at us with the new skills.
    (1)
    Last edited by Adire; 05-22-2015 at 03:31 PM.

  6. #6
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Ah, thanks for the clarification. I still don't see a downside to this one bit. Ninjas already are faster than the other melee classes, so positioning isn't, or rather shouldn't, be an issue.
    If any of the positional modifiers include attacking from the flank I could see it getting annoying when you consider that Trick Attack is off cooldown. If you were to end up in a situation where you need to use a flank attack in your rotation just prior to Trick Attack coming off cooldown you would have to be extremely quick and precise to ensure both get executed properly.
    (0)

  7. #7
    Player
    ShaliaK's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    34
    Character
    Red Rock
    World
    Shiva
    Main Class
    Viper Lv 100
    To be fair, the only said that we need to check out skills for moves getting positionals. They didn't say that any existing skills were getting positionals, only that "we should pay particular attention to certain weaponskills and make note of certain actions". It could be that only the new Huton-extending move gets a positional, and nothing else. It's probably not going to be as bad as we think.
    (0)

  8. #8
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ShaliaK View Post
    To be fair, the only said that we need to check out skills for moves getting positionals. They didn't say that any existing skills were getting positionals, only that "we should pay particular attention to certain weaponskills and make note of certain actions". It could be that only the new Huton-extending move gets a positional, and nothing else. It's probably not going to be as bad as we think.


    Furthermore, we have added positioning to several weapon skills. Current ninja doesn’t have much positioning and was able to attack from any direction freely, so we included positioning for some.
    (3)

  9. #9
    Player
    ShaliaK's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    34
    Character
    Red Rock
    World
    Shiva
    Main Class
    Viper Lv 100
    .... didnt see that oops. Well now I feel dumb.

    Was going by what they said in the live letter.
    (0)
    Last edited by ShaliaK; 05-22-2015 at 03:43 PM. Reason: stuff

  10. 05-22-2015 03:48 PM

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