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  1. #1
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50

    The closest thing to a real life chocobo


  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Konachibi View Post
    lol that bird is crazy!
    (0)

  3. #3
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I was scooting around youtube listening to remixes of FF6 Terra's Theme, so I have no idea how I ended up coming across that really XD

    Either way it's got me even more hyped for patch 1.19 now, I REALLY do hope they've created another epic version of the chocobo theme we've all come to know and love that I can torment my computer speakers with whilst I ride around on my yellow feathery friend <3

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Bird's Owner: *whistle* *whistle*
    Bird: NO! o.o
    (2)

  5. #5
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    The new Chocobo theme is quite nice, you can find it on youtube if you look
    And I remember stumbling across that video a few years ago lol

    edit: This would be it.
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  6. #6
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I know it's hilarious I quoted it as:
    Birds owner: *whistle*
    Bird: D:< LET ME FINISH! Now from the top. *starts the chocobo them*
    (0)
    Xeto Milanti Bei

  7. #7
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Riding across La Noscea plains on your chocobo with the super fun happy 'wild west chocobo theme' playing, suddenly from the sky swoops some great hulking dragon, it smashes into the ground and proceeds to give chase. At that very moment, as you and your chocobo streak across the grasslands, this track kicks in:
    This track right here

    There is no way in hell that experience would not give a player an adrenaline rush XD

    I'd love SE to impliment stuff like this, like a random world boss encounter that comes without warning and plays some almighty super intense battle/chase music, to really dig it's nails into the player and scream "It's life or death!"
    It may only be for a couple of minutes, and you could go days or even weeks without coming across something like it, but when you do it's makes your heart-race and your blood boil with excitement!

  8. #8
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Actually, let's build on that.

    When the dragon slams into the ground, the game switches to a cut-scene of the dragon opening it's maw bellowing a roar like the the seven layers of hell.
    The camera then switches to your character, looking back in wide-eyed disbelief with a look of terror on his/her face.

    The game then enters into an instance, your action bar is replaced with a variety of chocobo-based functions:
    Sprint
    Jump
    Dive
    Duck

    A bar appears somewhere on your UI that notifies you of the distance between you and the dragon.
    You control your chocobo as well as the camera and everything else. You must then run for dear life, using the chocobo functions to leap over obstacles, dive under over-hanging ledges and duck under low branches/falling trees, failure to avoid an obstacle causes you to slow down for a moment, so then you use the sprint function to regain ground whilst the screen is constantly shaking as the dragon stomps it's way forward to exact your untimely demise, all the while playing some awesome chase music that intensifies as the experience unfolds.

    Managing to stay out of the dragon grasp for a set period of time or getting enough distance away from it results in a successfull escape, you are then awarded with something like an achievement, xp or a special event item.
    If the dragon catches you it results in failure, which could be something as harmless as falling off your chocobo and the dragon passes by (you would not lose your chocobo), or it burns you to a toasty crisp, at which point you are automatically teleported to the nearest camp from where you began the 'instanced event'. (Again still with chocobo in possession, 'cos it'd suck to lose it from a totally random encounter)

    One of the things this game shines at is it's amazing cut-scenes and fun storytelling, as well as a pretty impressive graphics engine, so something like this would be a wonder to behold and a truly epic experience.

    It also pays homage to ye old single-player final fantasy games, where battles and encounters were completely random, and sometimes you would random blunder into something you'd never expect.

    Other areas could have area-specific event enemies too, such as Black Shroud having a Treant or Malboro, and Thanalan having something like a giant sandworm or some such.

    Just a nice random addition to the game that would make the world fell more alive and open to ever-increasing possibilities.
    (1)
    Last edited by Konachibi; 09-11-2011 at 08:58 PM.

  9. #9
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Trying to think of how this same idea could be used in a multiplayer fashion, which would be better.

    I guess if they added custom Linkshell owned airships your group could be moved into an instance whereby some huge wind-serpent/dragon/other giant flying critter chases after your airship.

    Some members of the group have to operate cannons to stun/slow down the opponent, whilst other members have to fight off a swarm of smaller and weaker enemies that land on the airships deck, perhaps have another player shoveling coal into the airships furnace to keep it's speed up whilst the player piloting has to steer the airship around some kind of air-based obstacles.

    Failure would result in your group falling overboard and finding themselves at the nearest camp/city they were at before boarding their airship, success could result in grand company marks/xp/event items.

    Note: The airship would not be lost or damaged in anyway, as it would be unfair to lose something so valuable over a random encounter. It would simply act as if your group had disembarked.

  10. #10
    Player
    Ephemeral_Nights's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Ephemeral Nights
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    your idea, all of it. it makes me feel funny in my pants...DO WANT! granted its unrealistic in that squeenix wouldnt do it, but still...
    (1)

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