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Thread: RIP Bard

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  1. #1
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    It's funny to see this thread still going when it was literally made when they first announced Wanderer's Minuet. There's a great deal we know now that we didn't then, and to tell the truth it's not as bad as it seemed. You can't weave 2 off-global cooldown abilities anymore, but you can still weave one per cast and Barrage was indeed changed so that your next skill is tripled instead of it affecting auto-attack. Empyreal Arrow and Sidewinder hit insanely hard for a Bard, so at least they did give us abilities that could put out the extremely high damage values. All in all, I actually believe that the Bard's freedom of movement actually made them way too easy to play (I just recently gave an example of killing an enemy 10 levels higher than me just because I could kite it). If anything, the class has become more complex, but at the very least the job as a whole is much more satisfying to master.

    Like it or not, Wanderer's Minuet is needed to keep up respectable damage, and just because we can't make figure 8's while we dps doesn't mean that the class is any less fun or interesting.
    (0)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by The_Last_Dragoon View Post
    Like it or not, Wanderer's Minuet is needed to keep up respectable damage, and just because we can't make figure 8's while we dps doesn't mean that the class is any less fun or interesting.
    If Minuet wasn't a requirement for the new skills added, we would still be doing respectable damage even without it. The main issue I have with it currently is that the loss of auto-attacks is basically the same as losing the 20% damage buff. I think a lot of people underestimate just how much it really adds to our DPS overall considering the AA fires off regularly and automatically without affecting GCD.

    I do like the change to Barrage though. It feels far more powerful now, and you can get some lovely numbers out of it. RIP criticals though :'(
    (1)