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Thread: RIP Bard

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  1. #1
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Sylve View Post
    What? This statement makes zero sense lol. Lemme explain it for you;

    1.5 second cast time.
    2.5 second global recast.
    When instant, you fire the shot immediately, then wait 2.5 seconds to fire a new shot.
    When not instant, you cast for 1.5 seconds, deal your damage and then wait 1 second to fire a new shot.
    In a 2.5 second period, you may only use ONE skill anyway. Off globals not counted, but you can fire them before/after the cast anyways.

    The only thing you lose is Auto Attack, which the flat 20% buff to *all* your abilities more than makes up for and the WM/GB abilities hit like trucks compared to previous skills without the change ...
    1st of all many people who use and used parsers say that Auto attack was around 20% of their DPS.
    You also lose lot of damage with your Off GCD skills, because really often happens a moment, when you have Bloodletter ready but you are stuck in casting bar.
    According to parses of people at level 60 (reddit for example) it seems that WM cannot compare with Autoattack and Off GCD abilities and the 20% buff just is not enough. And when Alexander will open and we will have to avoid even more AoEs, it won't be enough at all.

    At this moment WM is good only in starting rotation and then when you have atleast 3 self bufs aligned and the fight does not require much movement from you.
    So all we got from this expansion is a bunch of skills that we won't use more often than a few times per boss fight.

    Quote Originally Posted by Itseotle View Post
    Actually, Auto-attacks account for 25% of Bard DPS, so the 20% trade-off is even worse than it may seem. Here's an example of Turn 13:

    You miss out on potential Bloodletter procs by not being able to spam it while channeling other skills.


    Unable to queue Flaming Arrow while channeling. You lose time and DPS by dedicating that second or so to use the skill and place it.


    Using Repelling Shot, landing, then queuing your Heavy Shot spam, the Heavy Shot will be interrupted, and you'll have to recast it.


    After applying your dots the first time, you have to pause before using Sidewinder, or else it won't proc as having both DoTs. Inefficient use of cooldowns.


    Unable to queue Flaming Arrow while channeling. You lose time and DPS by dedicating that second or so to use the skill and place it.


    Currently a bug exists locking you out from casting skills for 1~10 seconds.

    Quote Originally Posted by nuyu11 View Post
    Any guide rotation?
    I haven't lvl up to lvl 60 yet so I don't know complete rotation.

    So far Wanderer's Minuet combo that I used as a opener is "Raging Strikes + Barrage + Empyreal Arrow" hit pretty hard actually. How about the Battle Voice, is this song enhance the Wanderer's Minuet too?

    But I still miss my mobility.
    I would still use (almost) KrietoRs initial rotation and add WM on the end.
    Quelling Strikes
    Hawk's Eye
    Raging Strikes
    ---- These 3 happen prefight
    Bloodletter
    Straight Shot
    Blood for Blood
    Windbite
    Internal Release
    Venomous Bite
    X-Potion Of Dexterity
    Flaming Arrow
    Barrage
    Wanderers Minuet
    Empyreal Arrow
    Sidewinder
    Iron Jaws
    Turn off Wanderers Minuet

    But some people say that Iron Jaws don't refresh the buffs on dots, which would mean you have to put internal release even before windbite.. because otherwise it would be a huge waste.
    I still need to get to 60 to try everything out, so I hope that KrietoR or someone else will get into the testing already.
    (0)
    Last edited by StrejdaTom; 06-24-2015 at 05:04 PM.

  2. #2
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    you can choose when to play a song that allows stronger attacks, but you cannot move and use them or auto attack when this song is playing
    (1)

  3. #3
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    It sounds like the new song will probably be used more often for AoE attacks since the Bard's auto attack is pretty powerful when coupled with their buffs. I could see a Blood 4 Blood + Wanderer's Minuet to deal excessive damage, but otherwise the boss you'd use it on would have to be standing completely still in order for it to be beneficial. Skill speed will definitely be more important for Bards though, and I think that may have been their original intention.
    (0)

  4. 05-22-2015 04:09 AM
    Reason
    wrong post

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    if you can swap on the fly between the song and not having the song, I can see a LOT of tactical viability and I'm actually a little giddy at the possibilities.
    If it amplifies damage, this means you activate it to set your DoTs, then swap out of it when mechanics come your way, then back in during "safe spots"
    It also looks like it might give Skill Speed viability if they make the changes they said they were going to (which was a nebulous "We r teh changin it")
    (7)

  6. #6
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by kyuven View Post
    if you can swap on the fly between the song and not having the song, I can see a LOT of tactical viability and I'm actually a little giddy at the possibilities.
    If it amplifies damage, this means you activate it to set your DoTs, then swap out of it when mechanics come your way, then back in during "safe spots"
    It also looks like it might give Skill Speed viability if they make the changes they said they were going to (which was a nebulous "We r teh changin it")
    It really depends on how much damage this new song actually amplifies our attacks by. If it's significant enough to make up for the initial song cast time, loss of auto attacking, and the additional casts to our attacks, then yeah it's probably a really good song to turn on during fights where movement isn't key. I would imagine that you would need a good 15 seconds worth of being stationary in order for it to be worth it though. Unless they're changing it so that skill speed affects song casts.
    (0)

  7. #7
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    I kept telling people that it'd be unfair if BRD's could do as much damage as a BLM per hit while maintaining their ability to move around freely as much as they want. But hardly anyone listened of course.

    Thankfully, the development team is smart, and thought up a way for BRD's to be able TO dish out as much damage as a BLM, while having set backs to think about with this new song. Having played BRD quite a bit, I can think of many situations that call for this song stance or when I shouldn't use it. I'm gonna enjoy BRD even more now. >
    (5)

  8. #8
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    This is honestly the only buff BRD was missing. BRD is going to be epic now!
    (5)

  9. #9
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Weren't people worried about BRD DPS before?

    Look! DPS! Sure, you can't move while you do it, but that's game balance for you.

    This makes me want to level a BRD all that much more. I like the thought of hunkering down like a tank and blasting away the enemy.

    EDIT: By "tank" I mean the one that demolishes, not the one carrying a sword and board or mama's big axe.
    (2)
    Three Ilm Knights, One Thousand Malm Road

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by StrejdaTom View Post
    This is honestly the only buff BRD was missing. BRD is going to be epic now!
    Erm...unless fights become a lot less movement-dependent, this is not going to lead to good things. The song has a cast time, combined with cast times added to your skills. This plus movement requirements means BRDs would not be using it because the reduced DPS is better than no DPS between animation locks, cast times, and having to cancel the buff for movement.

    I'm not sure why BRD would even need this. I've mentioned that cast times for ranged attacks make sense, but in the context of a NEW class with a different weapon.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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