


Or maybe no. You die and the lootmaster tells you that you can't need anymore on that new flashy pink dragonpony!

I thought bard's were getting another song/action. Keeper's Paeon that doesn't interfere with MP/TP songs and affects party members and their pets (Egis/Turrets)

Resource battery will always be bis.
Am I forgiven....

After this post let the thread die out it's going nowhere as for the the new song "the absence of evidence is not the evidence of absence"

So what "The Wanderer's Minuet" does is give a 20% buff to ablilites eg "Straght Shot" and other but add a buff timer and you cant move, right?


Right now now I'm having a hard time wrapping my brain around Bard's new opener. Granted I'm only 52, it's just the thought of weaving in abilities at a lesser speed than our 2.0 counterparts is a bit jarring. Still, having Straighter Shot not require a cast time is awesome and very strategically sound, ala a Black Mage using their fire proc.
I support a motion for closing this thread, since the OPs concerns were addressed within the first two pages. Posts here are alternating between rephrasing the same information or personally attacking the OP for a simple misunderstanding.
Originally, when I heard bard was gonna turn into a caster I thought that they would have us cast a vareity of songs, like "here's a haste song for these guys, and a debuff song for the mobs, and a buff song for the Healer, etc"
Seeing as that is not the case, I am curious, does this song even really aid Bard when you crunch the numbers. This game requires a lot of movement and Bard lacks many high-powered spike dmg abilities (ie. things like Firestarter'd Fire3, Fester, etc) to make up for the DPS loss incurred by having to move while casting. While dodging with Minuet OFF how much dmg can Bard pump out in comparison to with Minuet ON. Is it worth it to even have the song on in the long run if you have to break your cast and therefore your DMG to move?
I tried to play with the Minuet, and I couldnt stand it.
Its lost that "bard" appeal to me now so I have left Bard. I played bard because I loved its mobility, and while I don't have a problem with Casters, this is not how I want to play. I'll likely try it again later when the stigma of this change has worn off. But for now, I'm not touching bard.
Last edited by Vespar; 06-23-2015 at 04:52 PM.
PVE in open world is a lot safer if I turn off this Minuet song, because I can hit and run.
Still lvl 55 and I'm hoping that once I hit lvl 60 everything will change with new skill and new rotation setup.
But I honestly hate it the fact that we lost our mobility and got the cast time, it feel like I'm playing a new class.


It's funny to see this thread still going when it was literally made when they first announced Wanderer's Minuet. There's a great deal we know now that we didn't then, and to tell the truth it's not as bad as it seemed. You can't weave 2 off-global cooldown abilities anymore, but you can still weave one per cast and Barrage was indeed changed so that your next skill is tripled instead of it affecting auto-attack. Empyreal Arrow and Sidewinder hit insanely hard for a Bard, so at least they did give us abilities that could put out the extremely high damage values. All in all, I actually believe that the Bard's freedom of movement actually made them way too easy to play (I just recently gave an example of killing an enemy 10 levels higher than me just because I could kite it). If anything, the class has become more complex, but at the very least the job as a whole is much more satisfying to master.
Like it or not, Wanderer's Minuet is needed to keep up respectable damage, and just because we can't make figure 8's while we dps doesn't mean that the class is any less fun or interesting.
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