Page 23 of 29 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 289

Thread: RIP Bard

  1. #221
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viridiana View Post
    It's not that people are advocating "balls-to-the-wall damage" necessarily (though sure, some are), it's that HW encounters will be tuned assuming that the BRD is making use of WM when they can. If the BRD isn't, that means the other DPS have to make up the difference. We have no way yet of knowing how much difference that is or how difficult it'll be to compensate for. I kinda doubt it'll be trivial, but that's an assumption. And the thing is, they're actually going to be balanced around a BRD doing everything you just mentioned on top of playing WM when they can. . .
    Something as gameplay-altering as Wanderer's Minuet is very unlikely to be minor. It'd be a wasted ability if that were the case.

    Chances are you'd need to be in WM for most encounters unless the fight is extremely movement-dependent in order to maintain optimal DPS. Depending on how Skill Speed affects melee casting, BRD may find value in stacking skill speed (though from what I remember, BRD is currently dependent on crit for procs, so that may cause issues in itemization).
    Quote Originally Posted by gzuscry View Post
    This WM in essence is not so bad. If ping is good we can have a lot of mobility its just we need to stop for a moment to skill be cast and then we can sprint wherever we want to, but because of lag impairment for those casts to to very efficient we will need to plant ourselves all so just server doesn't need to confirm our still standing after every move we make.
    I'm guessing even the game's built-in ability queues isn't doing much to help those with longer ping times, then.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #222
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Duelle View Post
    Something as gameplay-altering as Wanderer's Minuet is very unlikely to be minor. It'd be a wasted ability if that were the case.

    Chances are you'd need to be in WM for most encounters unless the fight is extremely movement-dependent in order to maintain optimal DPS. Depending on how Skill Speed affects melee casting, BRD may find value in stacking skill speed (though from what I remember, BRD is currently dependent on crit for procs, so that may cause issues in itemization).
    Honestly, I wouldn't mind seeing SS become useful for BRD, as long as it doesn't cause undue TP drain. But, yeah, I also expect WM to be a pretty sizable increase. The only thing BRD has that I think would cause you to willingly turn it off (aside from movement, obviously) is Barrage, because nearly 800 potency is too much to pass up, but for all we know they've accounted for that and have WM modify Barrage.
    (0)

  3. #223
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Viridiana View Post
    Honestly, I wouldn't mind seeing SS become useful for BRD, as long as it doesn't cause undue TP drain. But, yeah, I also expect WM to be a pretty sizable increase. The only thing BRD has that I think would cause you to willingly turn it off (aside from movement, obviously) is Barrage, because nearly 800 potency is too much to pass up, but for all we know they've accounted for that and have WM modify Barrage.
    It's already been said the speed stats will be adjusted in the expansion to make the stat more worth having rather than something lots of people actively avoid.
    (0)

  4. #224
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Lewtskie View Post
    snip
    "We" "us" Please don't type like everyone feels the same way. This thread is filled with mixed reactions by all those who main or alt bard. A few posts you put has been with the starting words I wrote and I for one personally do like the sound of the change. I want to believe SE will tweak it over time to adjust to the needs bards have but it needs to be used first to see what players feel after they actually tried using the skills and new play styles.

    I personally feel like the skill may be great, it's optional and the most I'd like to happen? a skill animation time reduction. That's the ONLY problem I see, I know you have your preferences. That's fine and all but you're fighting against a skill you haven't even seen, they didn't show the damage rates of the shots or anything and I do prefer not falling too far behind in DPS that I'm just going to be standing around doing for maybe 2 mins in a fight before having to move around again afterwards.

    Machinist is almost the same yes, but if they offer similar support or just as beneficial support merits then who do you think is going to get into those raid slots? Preferably not a bard over a machinist if their DPS is a significant amount lower, I can promise you this for a fact. Quite a bit of Raid Turns require a certain amount of DPS to be put into them most the time. If the DPS required is more needy because of the increased cap and harder monsters in HW's new raid then guess what, all jobs will need to pull a certain amount of DPS and this includes Bard.

    Like I said there will be changes if there's problems with the skill but it won't be the ability to moving and shooting with auto attacks with the increased damage buff/stance because that's too overpowered to have at once for a single class/job. Also I hate to say it but bard is there for a certain amount of DPS and a certain amount of support, we aren't just one nor the other so we need to be able to do both roles as efficiently as the other and sometimes that comes with sacrifices.

    Lastly, just try to remember that the base of our job isn't changing... I know right now with the changes it feels like it is but think of it as additions that depending on how they perform may not even be used all that often if at all. These are as I just wrote; Additions and nothing more, unless we see something crazy like current skills nerfed theres not much of a change so far.

    Oh and I do have worries, I'm not trying to type this all down like I don't have some or I haven't considered any problems with the skill but the beautiful thing about MMOs is that it can be changed and so far stuff has been changed quite a few times to fix jobs and imbalances so don't worry too much.


    Edit: I also want to note why I like bard seeing as if these changes do take place, they will be the "blm phys turret class(?)" I like bard not just for the movement, I like it for the ability to be able to be useful in multiple situations. Bard is the only class where I feel like I can actually be useful in ways that no other class can really be. It's unique because while ninja may be able to fill TP and healers can recover MP, they can't do it as often as a bard. No other class right now can do the supportive abilities that a bard can provide while doing that small amount of DPS that also fills in enough to get the group by as they allow other DPS, tanks or healers extend their abilities with TP or MP recoveries.

    At first, I wasn't appealed by this class until I noticed how much value it has as a team player when I gave it a try for my first static in XIV and that made me love and appreciate the class for what it is. I know it's not the generic bard but it's something I really like to play and as long as I can support others the way I always do.... well... I'm just happy with that, mostly anyways.
    (4)
    Last edited by Lillia; 05-25-2015 at 04:12 PM. Reason: spelling.

  5. #225
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Only a 25% potency increase lol. This song seems entirely useless because auto attacks generally do 20-25% of a BRD's dps.
    (0)

  6. #226
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    I'm guessing even the game's built-in ability queues isn't doing much to help those with longer ping times, then.
    That queue system is actually what makes the lag so bad. You see an animation go off, so you queue the next skill - suddenly, the animation that went off aborts midway, and turns out the skill was never executed. So the skill you wanted to queue is executed instead.
    (0)

  7. #227
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by JohnMccain View Post
    Only a 25% potency increase lol. This song seems entirely useless because auto attacks generally do 20-25% of a BRD's dps.
    Where are you getting these figures?
    (0)

  8. #228
    Player
    JohnMccain's Avatar
    Join Date
    May 2014
    Posts
    75
    Character
    Kiki Bronzetail
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Spiritreaver1217 View Post
    Where are you getting these figures?
    https://docs.google.com/document/d/1...eview?sle=true,
    http://www.reddit.com/r/ffxiv/commen...cument/crlph7t,
    guy discussing it on twitch: http://www.twitch.tv/pcgamesn/v/5481429,
    and my own personal numbers to arrive at 20-25%.
    (0)

  9. #229
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by JohnMccain View Post
    Only a 25% potency increase lol. This song seems entirely useless because auto attacks generally do 20-25% of a BRD's dps.
    This is why i have a theory that it's meant to be Stance Danced to set DoTs, not the end-all-be-all.
    (0)

  10. #230
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by kyuven View Post
    This is why i have a theory that it's meant to be Stance Danced to set DoTs, not the end-all-be-all.
    With a 3 second cast time, I don't think that's feasible. Unless Sidewinder also extends dots, but then we're moving straight into guessing.
    (0)

Page 23 of 29 FirstFirst ... 13 21 22 23 24 25 ... LastLast