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Thread: RIP Bard

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  1. #1
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by JohnMccain View Post
    Thanks for that.

    Still gonna reserve judgement until BRD 60 and i can see how the WSs under WM perform. Not forgetting to mention i will also need to see what the other new song is all about.

    Yup, a lot of waiting on my part before i write anything off. Still optimistic and can't wait to try this stuff.
    (0)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by JohnMccain View Post
    Only a 25% potency increase lol. This song seems entirely useless because auto attacks generally do 20-25% of a BRD's dps.
    This is why i have a theory that it's meant to be Stance Danced to set DoTs, not the end-all-be-all.
    (0)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by kyuven View Post
    This is why i have a theory that it's meant to be Stance Danced to set DoTs, not the end-all-be-all.
    With a 3 second cast time, I don't think that's feasible. Unless Sidewinder also extends dots, but then we're moving straight into guessing.
    (0)

  4. #4
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by kyuven View Post
    This is why i have a theory that it's meant to be Stance Danced to set DoTs, not the end-all-be-all.
    That'd be just fine... if it weren't that abysmal 3 second cast time. Stance dancing requires quick, seamless drops both in and out of the stance to take advantage of any given moment. The fact you have to burn 3 of those seconds just to turn the stupid thing on means wasted opportunity. This is definitely designed to be activated at very specific times/phases in fights. Trying to constantly jump in and out is going to screw rotations badly.

    Quote Originally Posted by Viridiana View Post
    With a 3 second cast time, I don't think that's feasible. Unless Sidewinder also extends dots, but then we're moving straight into guessing.
    Seems we'll get a weaponskill to refresh the dots while under minuet.
    (0)

  5. #5
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    ..And back to disappointment. A 25% increase is very weak considering we're taking longer to fire and losing auto attacks. Overall DPS would be cut by more than that on the 'cast' times alone. I don't think I'll be using Wanderer's Minuet if that's all it provides.

    I said before I'd wait until the numbers before I passed judgment, and here it is. Thanks SE, but I'd rather keep my mobility and auto-attacks. I'll do more damage overall.
    (2)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lemuria View Post
    I said before I'd wait until the numbers before I passed judgment, and here it is.
    No, here it isn't. You still don't know what the other abilities only available under WM provide, nor how current oGCD abilities will interact with it.
    (7)

  7. #7
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Viridiana View Post
    No, here it isn't. You still don't know what the other abilities only available under WM provide, nor how current oGCD abilities will interact with it.
    Sorry, but unless those new skills are godly powerful, it's not going to make up for the cast times and loss of auto-attacks. A 25% damage boost just doesn't cover the difference in speed.
    (3)

  8. #8
    Player
    kirk's Avatar
    Join Date
    Feb 2014
    Posts
    75
    Character
    Yashakiden Sellecerre
    World
    Excalibur
    Main Class
    Archer Lv 55
    Quote Originally Posted by Lemuria View Post
    Sorry, but unless those new skills are godly powerful, it's not going to make up for the cast times and loss of auto-attacks. A 25% damage boost just doesn't cover the difference in speed.
    Yeah unfortunately 25% is low i remember someone saying (not on the forums) that it would need to be 50% for a real difference in dps but does not mean WM is useless just... Better then what i thought it would be (10%)
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemuria View Post
    Sorry, but unless those new skills are godly powerful, it's not going to make up for the cast times and loss of auto-attacks. A 25% damage boost just doesn't cover the difference in speed.
    Cast times won't slow down our weapon skill usage, unless for some reason its longer than our GCD.

    On the areas though, the DoT refreshing would need to have a good amount of potency because we're going to be missing out on the intial potency hits from both bites, and bloodletter oGCD.
    (2)
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  10. #10
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lemuria View Post
    ..And back to disappointment. A 25% increase is very weak considering we're taking longer to fire and losing auto attacks.
    It was only a matter of time before bards started whinging.......
    (0)

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