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  1. #101
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Belhi View Post
    No one will use an inferior pet and balancing many pets to be diverse and all equal is an unrealistic goal and one I have never seen a MMO successfully do.
    So.. why is it unrealistic? They already have to balance multiple jobs, so I want to know exactly what the difference is between working on a grand scheme across the entirety of the game compared to the small scale of working across a few skills on your summons?

    There is none. Zero. The only issue with balancing exists in the minds of those who don't even try.

    The pet's are so barely distinguishable from each other at present. The only distinguishing feature is Garuda's Contagion because all of the remaining skills are just attack variants. Titan is a tank that can't tank. He does so little damage that his enmity boost counts for naught. Ifrit is a punching bag for every close ranged skill in the game and often a liability due to his need to close the gap. Garuda is the only ranged combatant we have and also happens to be the only one with any unique traits.

    People who say it can't be reworked so that we have a real choice in summons simply have no imagination. Here's a clue: Give them all unique skills which benefit you in different situations. See? How hard was that. It should normal for us to swap summons in the middle of a battle to use a new skill not just use the same one every single time. They could significantly shorten the recast and force a recast timer should a pet die prematurely.

    Sorry to pick on your post, but I'm so tired of hearing people complain that things would be 'unbalanced' one way when they clearly aren't balanced as it is!
    (10)

  2. #102
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Cakekizy View Post
    What about just making pet immortal, unless owner dies? Casters still have to dodge AoEs.
    If they did this then players could just go in as a full party of summoners and sit back having tea and occasionally dodging AoEs and interacting with whatever mechanics the fight had while their invincible pets just attacked the enemies. If one player went down then literally everyone else there could swiftcast revive them and they could immediately swiftcast resummon once they were up.....

    Now that I think about it, make this happen. I like tea, and playing the game is too much trouble......
    (1)

  3. #103
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Screw this summoing bahamut BS!

    I just want new pets lol hope they make them waaay more powerful and invincible and full sized that deal the same damage as their real boss forms LMAO xd :L >_> DDDD
    (0)

  4. #104
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I had a lot typed out, I'll just say I'm a bit let down.
    (0)

  5. #105
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    2yrs in some ppl really need to accept, that SMN won't be what they are dreaming of. just go for another class or learn to play this great job as it is designed.
    (4)

  6. #106
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    I think the reason they do not want to release new Egis is because of balancing problems.

    Even if we have new Egis, SMN would still be relying on the Miasma, Bio2, Bio combo, and thus putting in new Egis wouldn't be much of a "rework"

    If their description of Tri-Disaster inflicting all three debuffs at the same time is correct and accurate, it would have a huge impact on our gameplay where we can actually do something else other than waiting for casting times for the three.

    Plus we're getting some sort of Bahamut Mode, where we get stacks and can deal some kind of High damage in that stance using those stacks. So, tri-disaster combined with Bahamut Mode and you get a rework where SMNs dont have to fling ruins all the damn time OR depend on the Egis too much for damage.

    Plus.... we can change our Egis appearance now yay!
    (0)

  7. #107
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Didn't they only say that tri-disaster was getting a rework? I feel like I heard them saying SMN was getting a heavy rework was a mistranslation somewhere.
    (0)

  8. #108
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    I actually really like the looks of the new changes to SMN, it looks great and SMN re skins means more people can be a bit more unique as you can use a skin you like without it effecting the egi's performance.
    (1)

  9. #109
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by elemental10 View Post
    I think the reason they do not want to release new Egis is because of balancing problems.

    Even if we have new Egis, SMN would still be relying on the Miasma, Bio2, Bio combo, and thus putting in new Egis wouldn't be much of a "rework"

    If their description of Tri-Disaster inflicting all three debuffs at the same time is correct and accurate, it would have a huge impact on our gameplay where we can actually do something else other than waiting for casting times for the three.

    Plus we're getting some sort of Bahamut Mode, where we get stacks and can deal some kind of High damage in that stance using those stacks. So, tri-disaster combined with Bahamut Mode and you get a rework where SMNs dont have to fling ruins all the damn time OR depend on the Egis too much for damage.

    Plus.... we can change our Egis appearance now yay!
    the issue is, SMN will not be as SMN but remain as warlock-style
    (6)

  10. #110
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lemuria View Post
    So.. why is it unrealistic? They already have to balance multiple jobs, so I want to know exactly what the difference is between working on a grand scheme across the entirety of the game compared to the small scale of working across a few skills on your summons?
    Comparing them to jobs is a bad comparison. Jobs are designed to work with in conjunction with each other (which is why 4x monk is not the best setup despite monk doing the most DPS)

    Egis are one or the other, unless your party is running two Summoners. Point still stands that people will determine the best pet out of six to use and only one or two will likely ever see use, leaving the other four to become current Tri-Disaster status.
    (0)

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