Quote Originally Posted by Senliten View Post
Mainly is in relation to end game. All 3 have a nice benefit for open world/dungeons tho. Just not when it comes to the likes of end game progression.
Still no idea, i do endgame and usually Garuda T11 (magic dmg to the cube- help me keep DoTs up while i am dodging and stuff)-12 (Better to kill adds and keep DoTs up) and Ifrit T10 (more DPS and kill small groups of adds (2)) -t13 (more DPS)

Both work fine for me.