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Thread: RIP summoner

  1. #61
    Player
    Galand's Avatar
    Join Date
    Aug 2013
    Posts
    130
    Character
    Rachel Alucard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    History of FF mmos?! There are only two, and summoners are fine in 11, they actually Summon, summons. I can't believe you guys are so close minded that simply because we don't kneel down and agree with your view on the class that makes us insane. The class boils down to being a poison mage with a auto attack pet.

    How can you assume because people are complaining about the class and its mechanics, that we arent playing it correctly, that has nothing to do with any of it.
    (6)
    Cast in the name of god, ye not guilty

  2. #62
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by TruebladeNuke View Post
    Personally, I think SMN is fine gameplay wise. Anyone who says otherwise probably has no idea how to bring out their full power...
    Yet there has been countless threads about SMN desperately needing a rework for almost 2 years.
    So.............
    (1)

  3. #63
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    I for one am excited for the new summoner changes. While new egis would have been marginally neat, the way Egi's work in general though would have made them largely superficial since we already have 3 basic roles, Tank, Ranged Dps, and Melee Dps.

    We're not a healer class so we don't need a healing pet and anything else added would just be a copy of what we already have with slightly new gimmicks that probably wouldn't be as good as Contagion.

    Now.. combining with Bahamut..... oh yes... my body is ready.
    (2)

  4. #64
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Galand View Post
    There are only two, and summoners are fine in 11, they actually Summon, summons.
    When you boil right down to it, the FFXI summons are just glorified pets too.
    (2)

  5. #65
    Player
    Galand's Avatar
    Join Date
    Aug 2013
    Posts
    130
    Character
    Rachel Alucard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    People keep saying oh don't rely on the previous games when it comes to Summoner and its job.

    So you mean to tell me people who decided to play their current jobs with no notion of their previous iterations?

    Paladins tank
    White Mages heal
    Monks do melee damage
    Blackmages use spells to deal damage.
    Bards to ranged damage and support.
    Warriors are melee damage oriented tanks

    Summoners should be summoners who use their "pets" to deal damage, not be a simple poison mage with lame mechanics that don't flow together correctly.

    Don't tell me people decided to play their job randomly and just stuck with it, they did so with a pre-concieved notion of what that job does historically.
    (11)
    Cast in the name of god, ye not guilty

  6. #66
    Player
    Galand's Avatar
    Join Date
    Aug 2013
    Posts
    130
    Character
    Rachel Alucard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mugiawara View Post
    Yet there has been countless threads about SMN desperately needing a rework for almost 2 years.
    So.............
    This^, all day
    (1)
    Cast in the name of god, ye not guilty

  7. #67
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Galand View Post
    History of FF mmos?! There are only two, and summoners are fine in 11, they actually Summon, summons. I can't believe you guys are so close minded that simply because we don't kneel down and agree with your view on the class that makes us insane. The class boils down to being a poison mage with a auto attack pet.

    How can you assume because people are complaining about the class and its mechanics, that we arent playing it correctly, that has nothing to do with any of it.
    How is it close minded to prefer something original, to something that is a clone of something that came before it? If anything people who are fine with smn as they are, aside from a few mechanical tweaks find it funny how outraged people get about something as silly as pet appearance The most vitriolic comments I tend to see, come from people crying about how SMN isn't a clone of it's XI counterpart.

    SMN in FFXIV is a dot based pet class, get over it, it's been this way for over a year now, the class has already been rebalanced around that playstyle for 3.0, they aren't going to change it, no matter how loud you cry, scream or throw a fit.
    (7)

  8. #68
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I think a lot of people wanted more from this update than we got. I'm waiting for the inevitably hilarity when the Bahamut skill deals scarcely any more damage than Fester currently does.

    We've been stuck with these egis for ages. Their individual skills are so nondescript they could literally be shaped as anything and no one would tell the difference. We're not 'summoners' we're DoT fighters with a portable turret. Our egi's have no real identity which makes it feel less like a pet class and more like a trainee black mage. Is it really so hard to understand that people expected more from a job which has yet to live up to its own name?

    At least having carbuncle as a skin will appease some players. Though, I still feel the summons themselves need more work than the base class does.
    Quote Originally Posted by Gralna View Post
    SMN in FFXIV is a dot based pet class, get over it, it's been this way for over a year now, the class has already been rebalanced around that playstyle for 3.0, they aren't going to change it, no matter how loud you cry, scream or throw a fit.
    See, unfortunately this is where you're very very wrong. Most of the changes made to the classes over the years have been EXACTLY because people moaned and whined. Heck, they've already announced that they're adding a 'glamor' system for our avatars which is what many people COMPLAINED about. So, at least face reality. Whining works, and the louder the voice the quicker the changes will be made.

    Never say never. You'll only be disappointed when it happens.
    (4)
    Last edited by Lemuria; 05-22-2015 at 05:00 AM.

  9. #69
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Galand View Post
    Summoners should be summoners who use their "pets" to deal damage
    And that is, in fact, literally what they are. You just don't like the particulars of how they deal damage or what their damage-dealing looks like.

    People could apply the principle of your argument to all the other classes and gripe just as hard. At this point you're just looking for any excuse to complain about how the job doesn't cater specifically to your preferences and expectations, and you try to convince us all that your position is unique and justified.

    K.jpg, well thanks for reinforcing the "typical smn" stereotype that's been around since 2004 FFXI
    (8)

  10. #70
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    There should be new summons and some system to "glamor" them into the three roles. The excuse that they'd be too similar isn't good enough to take away a key aspect of what it is to be a summoner in this series.


    It would be simple. One button for each summon. Click it to activate a buff for that summon that lasts say ten seconds. Then cast summon 1,2 or 3 and the buff active determines what the summon looks like and the summon spell determines it's roll and skills.

    It's a win win. We get all the summons visually, we see more than just garuda, and they only need to develop three roles. Literally the only downside is the glut of skills one for each summon, but each person would like have a few favourites they stick to anyway. Maybe even have a summon roulette button.
    (2)
    Last edited by Tiggy; 05-22-2015 at 04:59 AM.

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