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  1. #21
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    I'm kind of surprised that the thread was started by someone complaining about the +1 » NQ conversion, really the +1 stuff isn't expensive at all. Yeah, it sucks that the gil you spent on getting that extra +1 is wasted, but it's not like we really have much to spend gil on anyways these days.

    The people who have the +3 stuff was who I was expecting to rage the hardest, especially considering the difference in price and difficulty of the synth when getting a +3 item as compared to a +2. I made myself and a couple freinds Jade Crooks +3 which I spent a lot of time gathering and buying HQ materials for, and I have plenty of +1 weapons and armor that are going to be bumped down as well. But even so, it's something that I can see is going to be good for the game (and our inventory space) in the long run.
    (3)

  2. #22
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Medura View Post
    "Lastly, I would like you to consider how to remove lowballing from the market process. Currently all players can see the offering prices of all items and many unscrupulous players simply list their items lower than the cheapest item in order to sell their item faster.
    They do this in real life too, it's called 'business'.
    It is the reason why you don't have to work all week to afford a loaf of bread, or work all year to afford this game. When you walked into the game store and took the game case to the counter to purchase it, did you have to take a guess on how money you had to give the cashier in order to make a surccessfull purchase?
    Over time the market simmers down and a mutually agreed price is reached between sellers.
    Sometimes new people will pop up and attempt to sell their items at a lower price, to counter that the other sellers buy these items at the lower price then sell them at the standard price, this is called 'buying out'.
    Then when those items sell a small amount of profit is earned without the seller having to have used any time or effort gathering materials, using shards and creating the items.
    This is called 'good business sense'.
    (5)
    Last edited by Konachibi; 09-12-2011 at 12:18 AM.

  3. #23
    Player
    unnameduser's Avatar
    Join Date
    Sep 2011
    Posts
    37
    Character
    Trucks Nstuff
    World
    Cactuar
    Main Class
    Gladiator Lv 27
    Quote Originally Posted by AuctionGirl View Post
    They should keep the +1/+2/+3 items in tact... and HQ materials should be made equivalent to +3 materials right now, and the crafting system semi-stays the same. If you use all HQ materials, you are guaranteed at minimum a +1 item of choice. DoL should only get the NQ/HQ materials and stop getting +1/+2 materials.

    Changing the grade of existing tools/weapons/armor is completely unfair as some of the synths in the game are HARD to produce +1/+2, and some are really simple to create +1/+2's. Why would you penalize all the players who worked hard for those items?

    If you screw this NQ/HQ thing up, you can expect a lot of unhappy players and potentially 1 step closer to shutting this game down. To me this will either be a game maker or game breaker, as I have loved the current crafting system with the multi-tiered items. I even thought maybe a +4 was required in the game.

    PLEASE SE - DO NOT CHANGE FINISHED ITEMS NQ/+1/+2/+3!!

    Keep them intact please!
    Pretty much agree with you on everything here.
    (2)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    If the forthcomin changes will brings us alot of more players, i'm all for it even if its hurts our currently next-to-none playerbase.

    If the devs thinks keeping +s will hurts upcomin changes and the game overall, what is the point? what is the point of your hardwork if no one is going to play this game after all?
    (1)

  5. #25
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Chardrizard View Post
    If the forthcomin changes will brings us alot of more players, i'm all for it even if its hurts our currently next-to-none playerbase.

    If the devs thinks keeping +s will hurts upcomin changes and the game overall, what is the point? what is the point of your hardwork if no one is going to play this game after all?
    Very true. SE is in a position where they have to alienate their current customers for a system they HOPE will lead to more customers down the road. There are so many scenarios that could play out negatively for SE in the next year it will be amazing if they actually pull this game back from the brink of disaster!
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  6. #26
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Medura View Post
    To "play the market" is a job in itself, it is the point of the game, to profit from what youre doing. To sell an item worth 1k gil for 100k gil will not make the game better. To constantly check your retainers, thats one of the points in being a crafter.
    Yeah because requiring an alt that sits in the market ward checking prices all day is fun and beneficial to the game. All my high value items are sold from my alts for this reason. You can come along and undercut me and then go back to what you were doing, but you'll find your item unsold and my price lower than yours within an hour of you listing it, sometimes less. The people losing out here are those who don't have multiple characters. How many do you have?

    Best part is when you get yourself in an undercutting war and I let your price half over the course of the day. I then wait for you to go offline and double my price so yours looks extremely cheap and sells like a hotcake. Then I keep selling mine at the normal price. Playing with the retards like this is fun.

    I'd much rather have a painless way of selling items that isn't time consuming however. Casuals and anyone who doesn't have multiple characters is extremely screwed right now when it comes to selling and that turns people away from the game. No one wants to sit in the market wards all day "playing the market", they want to play the game. But my alts are happy to sit there while I'm having fun.

    As for the topic of HQs, I'm of the opinion that by 1.20 all current high value +3s will be replaced by new items that are better in stats and no one will care any more about HQs changing.
    (0)
    Last edited by Xenor; 09-12-2011 at 12:53 AM.
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  7. #27
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Medura View Post
    Check newest dev posts. Also, it is on lodestone.
    /scratches head

    As I mentioned, I had already checked the latest dev posts and the lodestone info - I found nothing that mentions anything specific about the HQ items being converted - just the vague statement that they are making some changes.

    Where is all of this talk about getting rid of +1/2/3 coming from? Was this posted on another forum from a translated interview or something? Does anyone know or is this just speculation?
    (0)

  8. #28
    Player
    Zetonegi's Avatar
    Join Date
    Aug 2011
    Posts
    135
    Character
    Zeto Negi
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deminia View Post
    /scratches head

    As I mentioned, I had already checked the latest dev posts and the lodestone info - I found nothing that mentions anything specific about the HQ items being converted - just the vague statement that they are making some changes.

    Where is all of this talk about getting rid of +1/2/3 coming from? Was this posted on another forum from a translated interview or something? Does anyone know or is this just speculation?
    Yoshi-P posted it in JP forums and Bayohne posted a translation Important excerpt is below::

    Quote Originally Posted by Naoki_Yoshida View Post
    HQ Synthesis Revamp Planned for after Patch 1.20
    We are planning a revamp for HQ item synthesis from Patch 1.20 on. Currently, there are multiple qualities of HQ items, which can get confusing. To fix this issue, we plan on separating these items into normal quality (NQ) and high quality (HQ). NQ and HQ items will have clear differences in quality. Also, the synthesis process for HQ items will be changed as follows:

    HQ Cobalt Sabatons
    ├ HQ Cobalt Plate × 3
    ├ HQ Cobalt Rings × 1
    ├ HQ Boar Leather × 1
    └ HQ Electrum Ingot × 1

    Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used. Players are guaranteed to synthesize HQ items if all the ingredients used are HQ. However, it will be very difficult to obtain HQ versions of all ingredients.
    (1)

  9. #29
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Konachibi View Post
    They do this in real life too, it's called 'business'.
    It is the reason why you don't have to work all week to afford a loaf of bread, or work all year to afford this game. When you walked into the game store and took the game case to the counter to purchase it, did you have to take a guess on how money you had to give the cashier in order to make a surccessfull purchase?
    Over time the market simmers down and a mutually agreed price is reached between sellers.
    Sometimes new people will pop up and attempt to sell their items at a lower price, to counter that the other sellers buy these items at the lower price then sell them at the standard price, this is called 'buying out'.
    Then when those items sell a small amount of profit is earned without the seller having to have used any time or effort gathering materials, using shards and creating the items.
    This is called 'good business sense'.
    Actually, you are wrong.

    "In economics, "dumping" is any kind of predatory pricing, especially in the context of international trade. It occurs when manufacturers export a product to another country at a price either below the price charged in its home market, or in quantities that cannot be explained through normal market competition."

    Lowballing = Dumping.

    RMTs should not be allowed to monopolize the market wards in order to sell their items before the real players.

    Honestly, I cannot believe that anyone would argue in favor of the current Market Wards System. I was simply offering a suggestion.

    The +1 versions of DoH jobs are quite rare today and difficult to create.

    I simply contend that people with those HQ items should not be penalized by the upcoming change.

    There should be a chance that you can create an HQ item when crafting with normal quality materials.
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Zetonegi View Post
    Yoshi-P posted it in JP forums and Bayohne posted a translation Important excerpt is below::
    ok, thats not a new post, thats a pretty old post

    and it says NOTHING about changing current +1-3 items in it, just what they plan to do with "newly" made items

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