How is ADDing to the complexity of a perfect rotation going to diminish the need for a perfect rotation?I think the complexity of the new rotations, other than balance some, will give space to excellence so players can do better and already good players can be more satisfied but it wouldn't necessarily hurt the others as long as doing a full perfect rotation isn't a must like it is already.
Not all the rotations are "perfect" and I didn't meant that it will be easier, just not necessarily much harder, but it depends on the job honestly though to make few examples:
DRG: the BotD buff will add a huge DPS but not doing it doesn't break your old rotation, if you were a mediocre player this additions will not make you even worse per se, quite the opposite as it give you an situational option to do more.
MNK: the rotation wasn't "perfect", even though I think perfection isn't the right word as it is really subjective, because during some fight you're forced to loose your GL stacks. They added a way to make up for this loss with the GL consuming skill and the Chakra stacks so even if you can't keep up with all the positionals now you don't even have to lose your stack for nothing.
PLD: this is easy.. It was kind of plain, they added combos to do something more. You can still spam RoH combo but other easy options will be there waiting for you to try them out and pherhaps they'll make your DPS higher.
There are many players which are not that good or don't care bout making a perfect rotation but they can do nearly everything as well, if the new contents will not ask you to do the "perfect best" then the more complex rotation will not kill the already not so good players.
There isn't a need for a perfect rotation now. Most people don't have an absolutely perfect rotation and a lot don't even strive for that, yet content still gets cleared.
I guess I don't understand the dissenters here. Because some people are not interested in playing the game better, everyone should have to play their jobs in the exact same manner until the end of time? We shouldn't get any new attacks with a level cap increase because it might inconvenience people who don't care about performing their job well? Or are you advocating for replacing our current combos with something new? Cause that's just an aesthetics change and would STILL lead back to playing the class the exact same way. I guess I just don't understand.
It's getting cleared with lots of echo. And dungeons just flat out being outgeared to death. And level 90 bosses getting nerfed. Not a great scenario IMOThere isn't a need for a perfect rotation now. Most people don't have an absolutely perfect rotation and a lot don't even strive for that, yet content still gets cleared.
I guess I don't understand the dissenters here. Because some people are not interested in playing the game better, everyone should have to play their jobs in the exact same manner until the end of time? We shouldn't get any new attacks with a level cap increase because it might inconvenience people who don't care about performing their job well? Or are you advocating for replacing our current combos with something new? Cause that's just an aesthetics change and would STILL lead back to playing the class the exact same way. I guess I just don't understand.
Excuse me, I didn't get the fancy new actions that ups my DPS. My "improvements" came in the form of having to dance around the mob like every other melee and a enmity utility of questionable use. Not really anything to look forward to, except to "play their jobs in the exact same manner ".
I guess I don't understand the dissenters here. Because some people are not interested in playing the game better, everyone should have to play their jobs in the exact same manner until the end of time? We shouldn't get any new attacks with a level cap increase because it might inconvenience people who don't care about performing their job well? Or are you advocating for replacing our current combos with something new? Cause that's just an aesthetics change and would STILL lead back to playing the class the exact same way. I guess I just don't understand.
Last edited by Kallera; 05-23-2015 at 02:22 AM.
So the people who don't really care about having an optimal or even a good rotation should be able to clear the stuff the week it comes out cause lolcombos? It doesn't matter that it's getting cleared with overgear and echo... it's getting cleared. The people who have optimal rotations and do strive to be better are the ones who are clearing pre-echo and nerfs. Why should they not get anything that changes or alters their job in any way shape or form so that we can cater to the lowest denominator?
Last edited by Dement; 05-23-2015 at 02:27 AM.
Excuse me, you also can extend Huton. Having to hit a few minor positionals (we don't even know what the buffs are for hitting said positionals yet) like every other melee class sounds absolutely dreadful. Also Ninja is the newest of the jobs, it was likely designed with at least a foundation of Heavensward content already in mind. The other jobs have had the exact same rotations since September 2013. Let's also not forget that it's likely that every new ability wasn't showcased. Furthermore, you will be able to see people's TP bars now which should play well to your previous comment about Goad.
I fail to see how an enmity modifier is "of questionable use" when we don't know what it does or how it works yet.
Last edited by Dement; 05-23-2015 at 02:26 AM.
More complex rotations won't mean much in the long term. Good players will get used to them and playing their main jobs will be second nature.
Moving forward for future expansions after HW though, I hope they start revising existing skills, rather than tacking on new ones. Skill bloat in general is bad, and I can see it being a genuinely dire problem for controller players.
I believe yoshi mentioned on an earlier LL that you cannot really clear Alexander without the use of new skills (or something similar) so people gotta learn if they wanna do anything harder than normal dungeons. But who knows.
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