HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
If you look at WoW, basically everyone's complaining that the game has become too easy and stripped off any complexity. So I definitely think creating more complex rotations in the way to go. It's really not hard at all though, so it kind of makes you question the type of player who would complain about it.
i imagine HW as the 1.0 whe should have gotten on release. 2.0 help easy the curve for new comers to the FF rpg and MMO genre and now that they have been playing for a while they are ready for the real thing!.
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
It will be the same as it is now. People who don't do the optimal rotation will do less dps. Nothing will change in HW.
Im more worried as of how will I set my keys :v
Yea with my xbox controller that I use for my pc there is only so many buttons you can set. They must want us to constantly change pages or something which is kind of annoying to do.
while the live letter Yoshida did said it that it was feeling too easy and was needed to make position part of the ninja, i'm ok with this, but like said, the cycl is already one of the heavier and the less fluid of the whole game. we do have the most input, the most crancky with duration of the dot and the mudra lag that make it wierd sometimes.
where with the other you can put a normal cycle that will repeat after 10-15 input max, with the ninja it's not stable before 30 input. your cycle need to take in consideration 3 ninjutsu, only this give use around 12 input and it's a cycle of 60 second. actually it's not true, it's two cycle that collide with each other, we do have the weaponskill from the rogue and the ninjutsu from the ninja. you can make it work, but in the end with the mudra lag, it's impossible to make a clear cycle like other class. often i'm forced to either drop one ninjutsu or break a combo for put back a dot.
the reason? the two dot we have have different timer:
-mutilate for 30 sec (with passive)
-shadowfang for 18 sec.
we tend to get close of 2 second for the gcd, but we are never at this.... meaning get to that point to keep the two dot up, plus the mudra lag make the whole stuff a pain! into this, they want to add position, when our mind need to remember which mudra we did launch and where we are into the cycle, it's stupid! it's the easy way to add more complexity to the ninja. instead to give us acces to new weaponskill and give more utility to the whole ninjutsu (outside of suiton/huton/raiton) for make the whole cycle more fluid.... they did decide that we need to be like the other dps and add position. when it was one of the particularity of the rogue. a lot of the other class did complain that it was unfair, but they never mention all the trouble about the mudra lag or the cycle that is a pain to make work.
personally i will have add more ninjutsu and who know reduce the timer for make it part of the whole cycle, make the two set of power work together, not against each other. like add ninjutsu that can be added into combo, indeed it will have become complex, but by using this wisely it will have give far more deepth than positioning.
ps: another point extremely important, positioning only work in group, when the monster is looking at you it's pointless. and when the monster run around, it's the same, you don't have the monster always to one point waiting to be backstab...
My cross bars are nearly full as is on some jobs. I don't think adding a bunch of new abilities without pruning any was very smart, personally =/.
In the live letter it showed Yoshida needing to change pages on his hotbar to effectively play his Black Mage. I'm not really happy about that at all. 32 bindings should be more than enough for any job. Requiring more than that is just too much, unless they change the UI so that stances automatically switch your action bars for you.
Last edited by Valnen; 05-22-2015 at 09:24 AM.
How ever will new players learn these new rotations!? Remember the days back in 2.0 where everyone already knew the rotations before they even played the game, it's not like PLAYING the class allows you to learn it or whatever.
*rolls eyes*
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