But it's not the jumping, more like the monster moved 1 step to far and stand in you -> the camera spin -> the monster move 1 step back -> camera spin again
Maybe SE should bring back the collision check for monsters in combat
But it's not the jumping, more like the monster moved 1 step to far and stand in you -> the camera spin -> the monster move 1 step back -> camera spin again
Maybe SE should bring back the collision check for monsters in combat
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