Kicked someone from WoD for disconnecting at the start of every boss fight and magically coming back after the boss was dead.

Kicked someone from WoD for disconnecting at the start of every boss fight and magically coming back after the boss was dead.
Sometimes I kick when someone's offline for long enough to make it seem like it wasn't just a simple disconnect. More often than that, though, I run into people who insist on being jerks for some reason. Either they refuse to do their job, or they're just rude as hell without provocation. Kicking those feels like such a relief. Luckily people like that aren't all too common, however.



AFKs, disconnects, and exceptionally vocal jerks are the only reasons I've ever kicked someone.
If a party member isn't particularly skilled at their job or at boss mechanics, it usually makes things more fun for me. The truly epic runs are never smooth, I don't understand why uneventful dungeons are so desired.
A true paladin... will sheathe his sword.
Voted to Kick twice , First was when I was in the Dungeon and the Tank decided his Class needed to wear robes, Maybe he thought he was some sort of jedi master but it did not work.
Second time was in WoD Once this player Died they would refuse Rezz and Run to the Boss and Sit outside and Claim the loot , They usually lasted about 1 minute, After 3 bosses constantly doing this he was kicked.
I kicked a bard today because I thought he might have been a bot and I wasn't sure if we could honestly carry him. He also may have been just a new player as it was a low level dungeon and his highest level was 36, but I wasn't sure. He was playing mage ballad until he ran OOM, we tried to explain to him why he shouldn't do that and he just didn't respond.
On top of that he wasn't doing boss mechanics in any way, just going through is rotation on the boss until he died to mechanics. We tried to explain things to him but he didn't respond even once, I kind of felt bad because maybe he was new and just was too shy to say anything, but at the end of the day I wasn't really sure we could complete the dungeon with him since we were all leveling new class/jobs and no one was really able to carry.
- Kicked a SMN only spamming Ruin throughout every fight in ST hoping for a lazy carry, then decided to hang out in the Amon room hoping nobody would notice. Managed to kick her before the fight started so she has to do it all over again.
- Kicked another SMN from Qarn pulling before everyone even when the tank asked him not to. He proceeded to call him a bad tank and pulled out Titan before continuing to pull everything and badmouthing the tank. Kicked him before the last boss.
- Kicked people who were DCed / Offline
- Kicked a MNK on Ultima HM for not even trying to dodge AoE or help with mechanics.
Probably a few more but those are the most memorable

Same as most people above: either because the party member in question ends up as unreachable (disconnected), or in the instance of somebody acting in questionable ways (aka, being a jerk / disrespectful / actively hostile and harmful) towards the rest of the party and other alliances.
Never a matter of skill, but of practicality and mutual respect.

Aside from the understandably mundane reasons, I enthusiastically had a trollish Dragoon kicked out of our World of Darkness alliance yesterday.
There were a couple of new folks in the raid and this guy was deliberately yelling out false instructions on how to handle boss mechanics. Angra Mainyu? Keep accumulating ireful or sullen stacks he said, and then stand in FRONT of the boss. That is the win button! Totes!
We got rid of him before the next boss. While we're sure the new folks were smart enough (or at least familiar enough with the basic strategy tips) to do the opposite of what the guy commanded them to do (and embarrassingly, he broadcasted these false instructions to the whole raid...), we were not risking it for the upcoming bosses, and nor were we standing for this moron.
Kicked him for trolling and for leeching. He admitted also that he was not going to bother with his rotations. He was just planning to auto-attack his way through the whole raid.



Queued up for WoD with a few friends and some PUGs and got a MNK who would deliberately die and then go back to start so he would get locked out of the fights. The first time we saw it happen, we all figured it was a mistake, because who hasn't derped and hit return to start because they thought it was a raise?
When it happened at the next boss and the boss after that, however, we realized what was going on and vote-kicked him for leeching.

I have to agree with this. I do enjoy a seamless run, but those wild crazy ones are the runs that stay with you. They also tend to be the runs that throw out 'hero' moments.If a party member isn't particularly skilled at their job or at boss mechanics, it usually makes things more fun for me. The truly epic runs are never smooth, I don't understand why uneventful dungeons are so desired.
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