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Thread: SP/XP Bank

  1. #1
    Player
    Actionhero's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Azure Flame
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    SP/XP Bank

    The idea is really simple, after completing a quest before talking to the NPC you can simply just change your job and receive SP on any job that you wish. This idea is something that was implemented in Valkyrie profile where after completion of quests or other things you receive bonus Sp which is then placed into a bank that you can allocate to any of your characters. This would be the same type of idea however a bit expanded on. sometimes you dont want to allocate all the SP from a quest to a single job but many in order to gain levels that you are close to attaining. it can be further expanded upon by implementing a merit system like FFXI where after a certain amount of xp after level cap you can get stat bonus's ect... I think this would be a good idea because not only would it motivate people to actually do the quests but it would also motivate players to help out when later high level content is put in place.

    a few way to make it so the system is not abused... you cant just grind on a 50 character and level up all the other characters without playing would be adding a separate type of SP you gain when meriting or implement a limit to how much SP a class can be allocated in its lifetime. say 100k

    This idea is raw and open to criticism.. k thanks.
    (0)

  2. #2
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Hmm, that sounds awesome.

    Imagine yourself in a situation, where there's plenty of melees available to party, but not a single healer. One could switch to healer, so party leader could pick up any of the available melees, and you'd have a full, balanced party. After the party, you could just allocate the xp you gained to that melee job, you were going to play in the first place.

    Then again, in the end, there's a chance, like you said, that ppl would stick with their one or few lvl50 job/s, grinding raptors all day long and allocating that xp to another job, thus "never learning to play that class properly". Not to mention intense end-game content, that requires job-experienced ppl with good-geared characters. That... might be bad for the mid-lvl party forming too.

    Maybe if they'd somehow limit the exp you could allocate per week? Or... Made it impossible for a capped job to reallocate xp? Maybe you could only transfer xp between certain groups of jobs, like mages < mages, tanks < tanks and cc melee's, dd's < dd's etc.

    But yes, that does sound awesome.
    (0)

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